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Kilo, Apogee Mind card art
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Kilo, Apogee Mind

{U} {R} {W} · Legendary Artifact Creature — Robot Artificer · Edge of Eternities Commander (EOC)
Times Brought
415
Decks Running
172
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kilo, Apogee Mind card

Kilo, Apogee Mind

{U} {R} {W}
Legendary Artifact Creature — Robot Artificer
Haste Whenever Kilo becomes tapped, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 3
Edge of Eternities Commander (EOC) · Mythic · Illustrated by Tuan Duong Chu

Final zone distribution

110 instances
59.1%
Battlefield
11.8%
Graveyard
4.5%
Exile
24.5%
Hand

The "good card" funnel

415 brought · 161 players
Brought to game
415
Ever drawn
106
Reached battlefield
81
Still on board at game end
65

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.2pp

Players who cast this card win 25% of the time (n=53) , vs 23% when it never left the library (n=205).

When players drew this card but left it in hand, they won 10% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -6.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=231
0%
T1
9%
T2
26%
T3
20%
T4
18%
T5
25%
T6-9
2%
T10+
Median 4 P25 3 · P75 6 · max 19
On curve 35% (59 / 231 cast on T3) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.