Kilo, Apogee Mind
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Kilo, Apogee Mind
Final zone distribution
110 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
81 decks
-
2
Sonic the Hedgehog
43 decks
-
3
Infinite Guideline Station
14 decks
-
4
Kratos, Stoic Father
10 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
9 decks
-
6
Kilo, Apogee Mind
5 decks
-
7
Tam, the Possibility
4 decks
-
8
Cayth, Famed Mechanist
2 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
Liberty Prime, Recharged
2 decks
The "good card" funnel
415 brought · 161 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=53) , vs 23% when it never left the library (n=205).
When players drew this card but left it in hand, they won 10% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -6.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.