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Part of Commander Masters
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#5 black board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Kindred Dominance
5%
Live Inclusion
Times Brought
3590
Decks Running
1518
Median Cast Turn
8
Drawn → Played
56%
Format
First-cast turn
n=433
0%
T1
0%
T2
0%
T3
1%
T4
4%
T5
69%
T6-9
25%
T10+
Median
8
P25
7
· P75
10
· max
17
On curve
39%
(94 / 433 cast on T7)
Cast same turn as drawn
20%
The "good card" funnel
3590 brought · 1254 playersBrought to game
3590
Ever drawn
769
Reached battlefield
433
Still on board at game end
53
≥ +4.8pp
Players who cast this card win 30% of the time (n=390) , vs 21% when it never left the library (n=2333).
When players drew this card but left it in hand, they won 23% (n=303).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +4.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
858 instances3.8%
Library
6.2%
Battlefield
50.7%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
311 decks
-
2
Ezio Auditore da Firenze
50 decks
-
3
Alela, Cunning Conqueror
48 decks
-
4
Marrow-Gnawer
43 decks
-
5
Edgar Markov
38 decks
-
6
Lathril, Blade of the Elves
37 decks
-
7
The Ur-Sphinx
37 decks
-
8
Chief of the Wilds
36 decks
-
9
Cosmic Spider-Man
36 decks
-
10
The First Sliver
36 decks
Card text
Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.