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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Kindred Dominance
2%
Decklist Inclusion
Times Brought
785
Decks Running
426
In Decks
2761
Decklist Inclusion
2%
Format
Final zone distribution
192 instances3.6%
Library
4.7%
Battlefield
49.5%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
100 decks
-
2
Alela, Cunning Conqueror
17 decks
-
3
Ezio Auditore da Firenze
15 decks
-
4
Lathril, Blade of the Elves
12 decks
-
5
Loki, the Deceiver
12 decks
-
6
Marrow-Gnawer
12 decks
-
7
Wilhelt, the Rotcleaver
11 decks
-
8
Shelob, Child of Ungoliant
10 decks
-
9
The First Sliver
10 decks
-
10
Captain N'ghathrod
9 decks
The "good card" funnel
785 brought · 380 playersBrought to game
785
Ever drawn
163
Reached battlefield
93
Still on board at game end
9
≥ -1.3pp
Players who cast this card win 28% of the time (n=86) , vs 20% when it never left the library (n=490).
When players drew this card but left it in hand, they won 19% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.1pp; 95% confidence interval -1.3pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
0%
T1
0%
T2
0%
T3
2%
T4
11%
T5
63%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
52%
(24 / 93 cast on T7)
Cast same turn as drawn
20%
93 of 100 times cast
93%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.