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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Kindred Dominance
5%
Live Inclusion
Times Brought
2043
Decks Running
979
Median Cast Turn
8.0
Drawn → Played
57%
Format
First-cast turn
n=244
0%
T1
0%
T2
0%
T3
3%
T4
7%
T5
68%
T6-9
22%
T10+
Median
8.0
P25
7
· P75
9
· max
16
On curve
48%
(64 / 244 cast on T7)
Cast same turn as drawn
21%
The "good card" funnel
2043 brought · 836 playersBrought to game
2043
Ever drawn
431
Reached battlefield
244
Still on board at game end
27
≥ +0.3pp
Players who cast this card win 28% of the time (n=218) , vs 21% when it never left the library (n=1319).
When players drew this card but left it in hand, they won 23% (n=166).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +0.3pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
489 instances3.7%
Library
5.5%
Battlefield
50.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
213 decks
-
2
Ezio Auditore da Firenze
32 decks
-
3
Alela, Cunning Conqueror
30 decks
-
4
Wilhelt, the Rotcleaver
28 decks
-
5
Lathril, Blade of the Elves
27 decks
-
6
Chief of the Wilds
26 decks
-
7
Marrow-Gnawer
26 decks
-
8
The First Sliver
24 decks
-
9
Be'lakor, the Dark Master
22 decks
-
10
Edgar Markov
22 decks
Card text
Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.