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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Kindred Dominance
Times Brought
540
Decks Running
303
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
104 instances3.8%
Library
1.0%
Battlefield
43.3%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
89 decks
-
2
Edgar Markov
15 decks
-
3
Ezio Auditore da Firenze
12 decks
-
4
Alela, Cunning Conqueror
11 decks
-
5
Loki, the Deceiver
9 decks
-
6
Marrow-Gnawer
8 decks
-
7
Morophon, the Boundless
8 decks
-
8
Tegwyll, Duke of Splendor
8 decks
-
9
The First Sliver
8 decks
-
10
Inalla, Archmage Ritualist
7 decks
The "good card" funnel
544 brought · 269 playersBrought to game
544
Ever drawn
102
Reached battlefield
47
Still on board at game end
1
≥ -8.7pp
Players who cast this card win 26% of the time (n=39) , vs 27% when it never left the library (n=332).
When players drew this card but left it in hand, they won 23% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.5pp; 95% confidence interval -8.7pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
72%
T6-9
21%
T10+
Median
8
P25
7
· P75
9
· max
15
On curve
45%
(10 / 47 cast on T7)
Cast same turn as drawn
24%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.