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Part of Commander Masters
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#5 black board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Kindred Dominance
Times Brought
1859
Decks Running
914
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Lordigan
Final zone distribution
359 instances1.9%
Library
6.4%
Battlefield
44.0%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
249 decks
-
2
Edgar Markov
37 decks
-
3
Ezio Auditore da Firenze
31 decks
-
4
The First Sliver
28 decks
-
5
Marrow-Gnawer
21 decks
-
6
Vren, the Relentless
20 decks
-
7
Lathril, Blade of the Elves
19 decks
-
8
Morophon, the Boundless
19 decks
-
9
Chief of the Wilds
18 decks
-
10
The Ur-Sphinx
18 decks
The "good card" funnel
1863 brought · 769 playersBrought to game
1863
Ever drawn
349
Reached battlefield
171
Still on board at game end
23
≥ -0.6pp
Players who cast this card win 29% of the time (n=125) , vs 25% when it never left the library (n=1049).
When players drew this card but left it in hand, they won 27% (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -0.6pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=171
1%
T1
1%
T2
0%
T3
2%
T4
8%
T5
64%
T6-9
25%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
50%
(33 / 171 cast on T7)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.