collections_bookmark Part of Lorwyn Eclipsed
Kindred Summons card art
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Kindred Summons

{5} {G} {G} · Instant · Lorwyn Eclipsed Commander (ECC)
Times Brought
672
Decks Running
339
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kindred Summons card

Kindred Summons

{5} {G} {G}
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Ryan Pancoast

Final zone distribution

134 instances
6.7%
Library
3.0%
Battlefield
41.8%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

673 brought · 321 players
Brought to game
673
Ever drawn
123
Reached battlefield
59
Still on board at game end
4
≥ -0.1pp

Players who cast this card win 32% of the time (n=44) , vs 24% when it never left the library (n=398).

When players drew this card but left it in hand, they won 19% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.4pp; 95% confidence interval -0.1pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
0%
T1
0%
T2
0%
T3
3%
T4
10%
T5
75%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 21
On curve 54% (13 / 59 cast on T7) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.