Live Play Data
Kiora, the Rising Tide
0%
Live Inclusion
Times Brought
196
Decks Running
84
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=36
0%
T1
3%
T2
33%
T3
6%
T4
6%
T5
44%
T6-9
8%
T10+
Median
6.0
P25
3
· P75
8
· max
15
On curve
36%
(12 / 36 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
196 brought · 82 playersBrought to game
196
Ever drawn
53
Reached battlefield
36
Still on board at game end
14
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.4pp
Players who cast this card win 28% of the time (n=32) , vs 29% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -16.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances22.2%
Battlefield
49.2%
Graveyard
9.5%
Exile
19.0%
Hand
Commanders that played this card
in tracked games-
1
Captain Howler, Sea Scourge
9 decks
-
2
Hakbal of the Surging Soul
6 decks
-
3
Namor the Sub-Mariner
5 decks
-
4
Hashaton, Scarab's Fist
3 decks
-
5
Kiora, Sovereign of the Deep
3 decks
-
6
Muldrotha, the Gravetide
3 decks
-
7
Runo Stromkirk // Krothuss, Lord of the Deep
3 decks
-
8
The Ancient One
3 decks
-
9
Arixmethes, Slumbering Isle
2 decks
-
10
Shabraz, the Skyshark
2 decks
Card text
Kiora, the Rising Tide
Legendary Creature — Merfolk Noble
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3 / 2
Foundations (FDN)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.