Kiora, the Rising Tide card art
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Kiora, the Rising Tide

{2} {U} · Legendary Creature — Merfolk Noble · Foundations (FDN)
Times Brought
83
Decks Running
46
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kiora, the Rising Tide card

Kiora, the Rising Tide

{2} {U}
Legendary Creature — Merfolk Noble
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3 / 2
Foundations (FDN) · Rare · Illustrated by Julian Kok Joon Wen

Final zone distribution

27 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

84 brought · 46 players
Brought to game
84
Ever drawn
26
Reached battlefield
22
Still on board at game end
13

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 28% of the time (n=16) , vs 28% when it never left the library (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.6pp; 95% confidence interval -14.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
9%
T2
32%
T3
5%
T4
9%
T5
45%
T6-9
0%
T10+
Median 5.0 P25 3 · P75 6 · max 7
On curve 41% (7 / 22 cast on T3) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.