collections_bookmark Part of Marvel Super Heroes
Klaw, Master of Sound card art
Card Preview

Klaw, Master of Sound

{2} {B} · Legendary Creature — Elemental Rogue Villain · Marvel Super Heroes Commander (MSC)
Times Brought
401
Decks Running
206
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Klaw, Master of Sound card

Klaw, Master of Sound

{2} {B}
Legendary Creature — Elemental Rogue Villain
Deathtouch Whenever you play a card from exile, Klaw gains indestructible until end of turn. Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Ioannis Fiore

Final zone distribution

77 instances
1.3%
Library
37.7%
Battlefield
39.0%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

401 brought · 201 players
Brought to game
401
Ever drawn
75
Reached battlefield
53
Still on board at game end
29

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.7pp

Players who cast this card win 26% of the time (n=37) , vs 23% when it never left the library (n=211).

When players drew this card but left it in hand, they won 38% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -5.7pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
4%
T1
17%
T2
9%
T3
13%
T4
15%
T5
26%
T6-9
15%
T10+
Median 5 P25 3 · P75 6 · max 16
On curve 30% (5 / 53 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.