Kodama's Reach
Kodama's Reach appears in 22% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 4 and 63% of drawn copies reaching resolution.
Kodama's Reach sits in 22% of the 3903 Commander decks tracked on Playgroup Live, making it one of green's most consistent ramp pieces in the format. It has been brought to 1552 game participations and cast 249 times across 1344 tracked games.
The draw-to-play rate of 63% reflects how often a drawn copy reaches resolution before the game ends. Median first cast lands on turn 4, consistent with a 3-mana sorcery that players tend to cast as soon as the mana is available rather than holding. The mode of the cast-turn distribution is turn 3, meaning the most common outcome is casting it exactly on curve.
Kodama's Reach is a green Commander staple precisely because it does two things at once: it hits your next land drop immediately and banks another basic for the following turn. That two-land effect scales well into mid and late game, which explains why it shows up across a wide range of commanders, not just dedicated ramp strategies.
- 22% of tracked Commander decks include Kodama's Reach
- 25% draw rate across game participations
- 63% of drawn copies were cast before the game ended
- T4 median first-cast turn, with mode at turn 3
- 591 distinct players have brought it to a tracked game, showing broad representation
First-cast turn
n=249The "good card" funnel
1552 brought · 591 playersOf 1552 copies brought to games, 393 were drawn, 249 of those were cast, with the vast majority finishing in the graveyard as expected for a resolving sorcery.
Players who cast this card win 24% of the time (n=242) , vs 26% when it never left the library (n=1038).
When players drew this card but left it in hand, they won 34% (n=138) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.4pp; 95% confidence interval -6.8pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
432 instancesKodama's Reach is a sorcery that resolves to the graveyard, so the large library bucket simply represents the many copies that were never drawn in their game, a structural feature of 100-card singleton rather than any comment on the card's power.
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
36 decks
-
2
The Ur-Dragon
21 decks
-
3
Gishath, Sun's Avatar
20 decks
-
4
Aesi, Tyrant of Gyre Strait
18 decks
-
5
Hakbal of the Surging Soul
18 decks
-
6
Ureni of the Unwritten
16 decks
-
7
Atla Palani, Nest Tender
12 decks
-
8
Pantlaza, Sun-Favored
12 decks
-
9
Miirym, Sentinel Wyrm
11 decks
-
10
The Unbeatable Squirrel Girl
10 decks
The top-commander list spans five-color goodstuff, Simic, Naya, and mono-green strategies, showing that Kodama's Reach is not the property of any single archetype but a broadly adopted green ramp piece.