collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Kodama's Reach card art
Live Play Data

Kodama's Reach

{2} {G} · Sorcery — Arcane · Lorwyn Eclipsed Commander (ECC)
22%
Live Inclusion
Times Brought
3060
Decks Running
1609
Median Cast Turn
4
Drawn → Played
65%
Format

Kodama's Reach sits in 22% of tracked Commander decks on Playgroup Live, drawn 25% of the time with a median first cast on turn 4, making it one of green's most consistently deployed mana spells.

Kodama's Reach appears in 22% of the 7359 distinct Commander decks that have played a tracked game on Playgroup Live, with 1609 individual decklists running it across 2652 multiplayer games.

As a 3-mana sorcery that fetches two basic lands, Kodama's Reach does exactly what ramp is supposed to do: it hits the battlefield on schedule and sets the controller a step ahead on mana. The mode first-cast turn is 3, with a median of 4, consistent with players prioritizing it early. Of the 781 copies drawn, 65% were cast before the game ended. The 33% same-turn cast rate reflects that players don't typically hold it waiting for a better moment; most casts happen the turn after it's drawn, not the same turn.

The card is strictly mono-green by color identity, so it never shows up in non-green decks. Its spread across commanders is broad: 1091 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 1% of all tracked instances, a sign the data is well-distributed rather than driven by one prolific player.

At a glance
  • 22% of tracked Commander decks include Kodama's Reach
  • 25% draw rate across tracked games
  • 65% of drawn copies were cast before the game ended
  • T4 median first-cast turn, mode is turn 3
  • 39% of casts landed on curve (turn 3)
  • 1091 distinct players have brought it to a tracked game

First-cast turn

n=505
2%
T1
13%
T2
25%
T3
15%
T4
10%
T5
28%
T6-9
8%
T10+
Median 4 P25 3 · P75 7 · max 18
On curve 39% (125 / 505 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

3067 brought · 1091 players
Brought to game
3067
Ever drawn
781
Reached battlefield
505
Still on board at game end
12
65%

Of 3067 Kodama's Reach copies brought to tracked games, 781 were drawn and 505 of those were cast, a funnel that reflects normal singleton variance rather than players choosing to hold it.

≥ -1.5pp

Players who cast this card win 27% of the time (n=475) , vs 25% when it never left the library (n=1982).

When players drew this card but left it in hand, they won 32% (n=257) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.5pp; 95% confidence interval -1.5pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

852 instances
3.6%
Library
1.4%
Battlefield
65.0%
Graveyard
6.7%
Exile

Most Kodama's Reach copies end up in the graveyard after resolving, exactly as expected for a sorcery that shuffles the library. The small library count reflects copies that were never drawn, a structural feature of 100-card singleton rather than any reflection on the card's value.

Commanders that played this card

in tracked games

Ashling, the Limitless leads by deck count, but the commander list spans five-color goodstuff, Simic landfall, and Naya stompy decks alike, showing Kodama's Reach earns its slot across a wide range of green strategies rather than clustering in one archetype.

Frequently Asked

How often is Kodama's Reach drawn in a Commander game?
Across 2652 tracked multiplayer games where Kodama's Reach was in the deck, it was drawn 25% of the time. That's a normal range for a singleton in a 100-card deck. Of the 781 copies that reached a hand, 65% were cast before the game concluded.
What turn does Kodama's Reach typically get cast?
Median first cast falls on turn 4, with a mode of 3. The distribution clusters heavily in turns 2 through 5, which reflects how players prioritize ramping early. The 25th percentile is turn 3 and the 75th is turn 7, so the bulk of casts land in that window. Outliers exist up to turn 12, usually late draws in longer games.
Does casting Kodama's Reach correlate with winning?
The win rate when Kodama's Reach was cast is 27% across 475 observations, compared to 25% when it sat unplayed in the library (1982 observations). The gap is a directional signal that getting Kodama's Reach onto the stack is a modest positive, but the delta is within noise on the current sample size. Read it as early-signal rather than a firm conclusion.
Which commanders run Kodama's Reach most often?
Ashling, the Limitless leads the top-commanders chart with 1609 total decks including the card. Broad five-color commanders like Ashling and The Ur-Dragon appear near the top because they need green pips fixed reliably. Green-blue commanders such as Aesi, Tyrant of Gyre Strait and Hakbal of the Surging Soul also rank highly, leaning on the basic-land synergy with landfall and explore effects.
Is Kodama's Reach legal in Commander?
Yes, Kodama's Reach is legal in Commander, Duel Commander, Legacy, Modern, Pauper, Vintage, Oathbreaker, and Pauper Commander. It is not legal in Standard, Pioneer, Historic, Alchemy, Brawl, or Timeless. Its common rarity makes it a budget staple, contributing to its wide adoption across the format.
How reliable is this data on Kodama's Reach?
The multiplayer dataset covers 2652 tracked games with 505 observed casts spread across 1091 distinct players. The single heaviest contributor accounts for only 1% of all instances, which is well below the threshold where one player's preferences would skew the numbers materially. That spread strengthens confidence in the draw and cast-turn figures as directional signals.