collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Kodama's Reach card art
Live Play Data

Kodama's Reach

{2} {G} · Sorcery — Arcane · Lorwyn Eclipsed Commander (ECC)
21%
Live Inclusion
Times Brought
1047
Decks Running
588
Median Cast Turn
4
Drawn → Played
63%
Format

Kodama's Reach appears in 21% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 4 and 63% of drawn copies reaching resolution.

Kodama's Reach sits in 21% of the 2769 Commander decks tracked on Playgroup Live, making it one of green's most consistent ramp pieces in the format. It has been brought to 1054 game participations and cast 163 times across 911 tracked games.

The draw-to-play rate of 63% reflects how often a drawn copy reaches resolution before the game ends. Median first cast lands on turn 4, consistent with a 3-mana sorcery that players tend to cast as soon as the mana is available rather than holding. The mode of the cast-turn distribution is turn 3, meaning the most common outcome is casting it exactly on curve.

Kodama's Reach is a green Commander staple precisely because it does two things at once: it hits your next land drop immediately and banks another basic for the following turn. That two-land effect scales well into mid and late game, which explains why it shows up across a wide range of commanders, not just dedicated ramp strategies.

At a glance
  • 21% of tracked Commander decks include Kodama's Reach
  • 25% draw rate across game participations
  • 63% of drawn copies were cast before the game ended
  • T4 median first-cast turn, with mode at turn 3
  • 421 distinct players have brought it to a tracked game, showing broad representation

First-cast turn

n=163
2%
T1
13%
T2
28%
T3
10%
T4
12%
T5
27%
T6-9
7%
T10+
Median 4 P25 3 · P75 6 · max 12
On curve 43% (46 / 163 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

1054 brought · 421 players
Brought to game
1054
Ever drawn
259
Reached battlefield
163
Still on board at game end
3
63%

Of 1054 copies brought to games, 259 were drawn, 163 of those were cast, with the vast majority finishing in the graveyard as expected for a resolving sorcery.

≥ -8.0pp

Players who cast this card win 25% of the time (n=162) , vs 26% when it never left the library (n=726).

When players drew this card but left it in hand, they won 28% (n=94) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.4pp; 95% confidence interval -8.0pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

284 instances
3.2%
Library
1.1%
Battlefield
67.3%
Graveyard
7.0%
Exile

Kodama's Reach is a sorcery that resolves to the graveyard, so the large library bucket simply represents the many copies that were never drawn in their game, a structural feature of 100-card singleton rather than any comment on the card's power.

Commanders that played this card

in tracked games

The top-commander list spans five-color goodstuff, Simic, Naya, and mono-green strategies, showing that Kodama's Reach is not the property of any single archetype but a broadly adopted green ramp piece.

Frequently Asked

How often is Kodama's Reach drawn in a Commander game?
Across 911 tracked games where Kodama's Reach was in the deck, it was drawn 25% of the time. That figure is normal for a singleton in a 100-card deck. Of the 259 copies that reached a player's hand, 63% were cast before the game ended. The remainder were mostly copies drawn too late in a game that concluded first.
What turn does Kodama's Reach typically get cast?
The median first-cast turn is 4, and the mode of the distribution is turn 3, which is exactly on curve for a 3-mana spell. About 43% of all casts landed on the curve turn. The majority of casts fall behind curve, which is expected: most copies are drawn mid-game rather than in the opening hand, so players cast them as soon as they draw them rather than accelerating early.
Does casting Kodama's Reach correlate with winning?
In 162 tracked participations where Kodama's Reach was cast, the win rate was 25%. In 726 participations where it stayed in the library, the win rate was 26%. The delta is -1.4 percentage points. With both buckets well-sampled, this is a directional signal, though the effect is modest. Green decks that cast their ramp tend to be better-built decks in general, which complicates clean causal claims.
Is Kodama's Reach legal in Commander?
Yes. Kodama's Reach is legal in Commander, Duel Commander, Pauper Commander, Legacy, Vintage, and Oathbreaker. It is not legal in Standard, Pioneer, Modern, Historic, Brawl, or Pauper in its current printing. Its common rarity and green color identity mean it fits into any Commander deck that includes green.
How concentrated is the Kodama's Reach data among specific players?
The data is well-spread. 421 distinct players have brought Kodama's Reach to a tracked game on Playgroup Live. The single heaviest contributor accounts for only 3% of all instances, well below the threshold where one player's habits could skew the numbers. That breadth adds confidence to the directional patterns visible in the data.
Which commanders most often run Kodama's Reach?
The top commander by raw deck count is Ashling, the Limitless, followed by Hakbal of the Surging Soul and Gishath, Sun's Avatar. The spread across five-color, Simic, Gruul, and mono-green commanders reflects a key trait of the card: any green deck that wants to hit its land drops consistently is a reasonable home. The commander list skews toward mid-range creature strategies that need mana to execute their game plan on curve.