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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery — Arcane
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Kodama's Reach
22%
Live Inclusion
Times Brought
7530
Decks Running
3554
Median Cast Turn
4.0
Drawn → Played
66%
Format
First-cast turn
n=1224
1%
T1
13%
T2
25%
T3
13%
T4
11%
T5
29%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
21
On curve
39%
(302 / 1224 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
7537 brought · 2309 playersBrought to game
7537
Ever drawn
1844
Reached battlefield
1224
Still on board at game end
20
≥ +0.2pp
Players who cast this card win 28% of the time (n=1117) , vs 25% when it never left the library (n=4762).
When players drew this card but left it in hand, they won 32% (n=565).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval +0.2pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2044 instances4.5%
Library
1.0%
Battlefield
65.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
119 decks
-
2
Gishath, Sun's Avatar
90 decks
-
3
The Ur-Dragon
82 decks
-
4
Hakbal of the Surging Soul
77 decks
-
5
Ureni of the Unwritten
76 decks
-
6
Aesi, Tyrant of Gyre Strait
62 decks
-
7
The Unbeatable Squirrel Girl
42 decks
-
8
Miirym, Sentinel Wyrm
39 decks
-
9
Beorn the Fierce
38 decks
-
10
Pantlaza, Sun-Favored
38 decks
Card text
Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Lorwyn Eclipsed Commander (ECC)
·
Common
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.