Kodama's Reach
Kodama's Reach appears in 9.4% of tracked Commander decks on Playgroup Live. When drawn, players cast it 57% of the time, with a median first-cast turn of 5.
Kodama's Reach sits in 9.4% of the 1,688 distinct Commander decks tracked on Playgroup Live, appearing across 158 unique lists. That number reflects Green's natural color restriction: this card simply isn't available to the majority of commanders in the pool.
The draw-to-play rate of 57% is noticeably lower than all-format staples like Sol Ring, and the hand-to-cast data explains part of why. The median delay between drawing Kodama's Reach and casting it is 1 turn, and only 42% of players cast it the same turn they drew it. Ramp spells are most powerful early, so a card drawn in the mid-to-late game often lingers in hand while the board develops. The on-curve rate of 11% (4 of 36 casts on turn 3) reinforces that most players encounter this card after their opening hand window has passed.
The cast-vs-library win-rate delta is negative in this dataset, meaning decks where Kodama's Reach stayed in the library won more often than decks where it was cast. Both sample sizes are small enough that this is an early directional signal, not a conclusion. It likely reflects deck-composition confounding: the decks running Kodama's Reach most heavily are high-powered Green builds that face stiffer competition at the table.
- 9.4% inclusion rate across all tracked Commander decks
- 57% of drawn copies are cast before the game ends
- T5 median first-cast turn
- 42% of drawn-and-cast copies played the same turn they were drawn
- 11% on-curve rate — most copies are cast after turn 3
- 158 distinct decks including Kodama's Reach in the dataset
First-cast turn
n=50The "good card" funnel
347 broughtOf 232 copies brought to games, 60 were drawn and 36 were cast — a funnel that narrows sharply, reflecting a card players cast when they see it early but often never reach in longer games.
Players who cast this card win 34% of the time (n=50) , vs 40% when it never left the library (n=262).
Final zone distribution
347 instances169 of 232 Kodama's Reaches never left the library, which is expected for a singleton in a 100-card deck. The 39 copies ending in the graveyard confirm it resolves and resolves its effect before leaving play, as a sorcery should.
Top commanders running this card
by deck count-
1
Me, the Immortal
19 decks
-
2
Ureni of the Unwritten
17 decks
-
3
Ashling, the Limitless
13 decks
-
4
Quandrix, the Proof
13 decks
-
5
The Ur-Dragon
9 decks
-
6
Aesi, Tyrant of Gyre Strait
8 decks
-
7
Gishath, Sun's Avatar
8 decks
-
8
Hakbal of the Surging Soul
7 decks
-
9
Ghalta, Stampede Tyrant
6 decks
-
10
Miirym, Sentinel Wyrm
6 decks
The top three commanders account for 40 decks combined, all in Green-heavy color identities, but the list spreads quickly across 10 commanders with 5 or more decks each.
How often is Kodama's Reach drawn in a Commander game? ▾
Across 231 deck-participations tracked on Playgroup Live, Kodama's Reach was drawn in roughly 26% of instances where the deck entered a game. That's broadly normal for a singleton in a 100-card deck. Of the 60 times it reached a player's hand, 36 casts were recorded — a draw-to-play rate of 57%.
What turn does Kodama's Reach usually get cast? ▾
The median first-cast turn is 5, with the 25th percentile at turn 4 and the 75th at turn 7. The full distribution runs from turn 2 to turn 10. Only 4 of 36 casts (11%) landed exactly on turn 3, which matches its mana cost. The majority of casts happen after the on-curve window, consistent with players drawing it from mid-deck rather than keeping it in an opening hand.
Does casting Kodama's Reach actually improve your win rate? ▾
In this dataset, the cast-vs-library delta is negative: decks where it was cast won 30.6% of the time (36 observations), while decks where it stayed in the library won 42% of the time (169 observations). Both buckets are below the threshold where we'd call this conclusive. The directional signal may reflect that high-powered Green decks running this card tend to face tougher tables, not that the spell itself hurts. Treat this as an early signal worth monitoring as the sample grows.
Why is Kodama's Reach a Commander staple if it's only in 9.4% of tracked decks? ▾
9.4% across all decks actually represents strong penetration once you filter to Green-identity commanders. Kodama's Reach is a common-rarity sorcery that fetches two basic lands, fixing your mana and accelerating your land count simultaneously. Its Arcane subtype also synergizes with splice and spirit-themed builds. In the broader Commander community it is widely recognized as a close functional twin to Cultivate, and both see regular play in any Green deck that wants reliable ramp.
Is Kodama's Reach legal in Commander? ▾
Yes. Kodama's Reach is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Modern, Vintage, Pauper, and Premodern. It is not legal in Standard, Pioneer, Brawl, Alchemy, Historic, or Timeless. Its common rarity makes it especially accessible in Pauper Commander, where it is one of the strongest ramp options available.
Which commanders run Kodama's Reach most often in this dataset? ▾
The top slot belongs to Me, the Immortal (16 decks), followed by Ureni of the Unwritten (13 decks) and Quandrix, the Proof (11 decks). All three have Green in their color identity, which is the gating requirement. The distribution is fairly spread after the top three, with seven commanders each appearing in 5 to 7 decks in the dataset.