Kodama's Reach
Kodama's Reach sits in 22% of tracked Commander decks on Playgroup Live, drawn 25% of the time with a median first cast on turn 4, making it one of green's most consistently deployed mana spells.
Kodama's Reach appears in 22% of the 7359 distinct Commander decks that have played a tracked game on Playgroup Live, with 1609 individual decklists running it across 2652 multiplayer games.
As a 3-mana sorcery that fetches two basic lands, Kodama's Reach does exactly what ramp is supposed to do: it hits the battlefield on schedule and sets the controller a step ahead on mana. The mode first-cast turn is 3, with a median of 4, consistent with players prioritizing it early. Of the 781 copies drawn, 65% were cast before the game ended. The 33% same-turn cast rate reflects that players don't typically hold it waiting for a better moment; most casts happen the turn after it's drawn, not the same turn.
The card is strictly mono-green by color identity, so it never shows up in non-green decks. Its spread across commanders is broad: 1091 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 1% of all tracked instances, a sign the data is well-distributed rather than driven by one prolific player.
- 22% of tracked Commander decks include Kodama's Reach
- 25% draw rate across tracked games
- 65% of drawn copies were cast before the game ended
- T4 median first-cast turn, mode is turn 3
- 39% of casts landed on curve (turn 3)
- 1091 distinct players have brought it to a tracked game
First-cast turn
n=505The "good card" funnel
3067 brought · 1091 playersOf 3067 Kodama's Reach copies brought to tracked games, 781 were drawn and 505 of those were cast, a funnel that reflects normal singleton variance rather than players choosing to hold it.
Players who cast this card win 27% of the time (n=475) , vs 25% when it never left the library (n=1982).
When players drew this card but left it in hand, they won 32% (n=257) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -1.5pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
852 instancesMost Kodama's Reach copies end up in the graveyard after resolving, exactly as expected for a sorcery that shuffles the library. The small library count reflects copies that were never drawn, a structural feature of 100-card singleton rather than any reflection on the card's value.
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
66 decks
-
2
Gishath, Sun's Avatar
40 decks
-
3
Aesi, Tyrant of Gyre Strait
38 decks
-
4
Hakbal of the Surging Soul
36 decks
-
5
Ureni of the Unwritten
34 decks
-
6
The Ur-Dragon
32 decks
-
7
Atla Palani, Nest Tender
24 decks
-
8
Miirym, Sentinel Wyrm
21 decks
-
9
Pantlaza, Sun-Favored
21 decks
-
10
The Unbeatable Squirrel Girl
21 decks
Ashling, the Limitless leads by deck count, but the commander list spans five-color goodstuff, Simic landfall, and Naya stompy decks alike, showing Kodama's Reach earns its slot across a wide range of green strategies rather than clustering in one archetype.