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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery — Arcane
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Kodama's Reach
Times Brought
6905
Decks Running
3330
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Lorwyn Eclipsed Commander (ECC)
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Common
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Illustrated by John Avon
Final zone distribution
1463 instances2.8%
Library
1.2%
Battlefield
69.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
138 decks
-
2
The Ur-Dragon
94 decks
-
3
Hakbal of the Surging Soul
81 decks
-
4
Gishath, Sun's Avatar
74 decks
-
5
Ureni of the Unwritten
70 decks
-
6
Aesi, Tyrant of Gyre Strait
66 decks
-
7
Miirym, Sentinel Wyrm
46 decks
-
8
Rin and Seri, Inseparable
41 decks
-
9
Pantlaza, Sun-Favored
36 decks
-
10
The Unbeatable Squirrel Girl
33 decks
The "good card" funnel
6909 brought · 2203 playersBrought to game
6909
Ever drawn
1361
Reached battlefield
975
Still on board at game end
18
≥ -0.8pp
Players who cast this card win 26% of the time (n=773) , vs 25% when it never left the library (n=3992).
When players drew this card but left it in hand, they won 28% (n=287).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -0.8pp to +3.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=975
3%
T1
16%
T2
24%
T3
14%
T4
12%
T5
26%
T6-9
5%
T10+
Median
4
P25
3
· P75
6
· max
19
On curve
43%
(232 / 975 cast on T3)
Cast same turn as drawn
37%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.