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Part of Duskmourn: House of Horror
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Legendary Creature — Beast Survivor
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Duskmourn: House of Horror (DSK)
Live Play Data
Kona, Rescue Beastie
1%
Live Inclusion
Times Brought
377
Decks Running
152
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=133
1%
T1
7%
T2
29%
T3
17%
T4
13%
T5
27%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
13
On curve
53%
(23 / 133 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
377 brought · 146 playersBrought to game
377
Ever drawn
100
Reached battlefield
77
Still on board at game end
32
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 27% of the time (n=74) , vs 22% when it never left the library (n=240).
When players drew this card but left it in hand, they won 18% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -6.1pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
109 instances29.4%
Battlefield
44.0%
Graveyard
7.3%
Exile
19.3%
Hand
Commanders that played this card
in tracked games-
1
Balthier and Fran
10 decks
-
2
Mr. Foxglove
8 decks
-
3
Peter Parker // Amazing Spider-Man
7 decks
-
4
Slinza, the Spiked Stampede
7 decks
-
5
Jandor, Fortuned Traveler
6 decks
-
6
Rip, Spawn Hunter
5 decks
-
7
Jodah, the Unifier
4 decks
-
8
Toph, the First Metalbender
4 decks
-
9
Captain Sisay
3 decks
-
10
Eladamri, Korvecdal
3 decks
Card text
Kona, Rescue Beastie
Legendary Creature — Beast Survivor
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
4 / 3
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.