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Krang, Master Mind card art
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Krang, Master Mind

{6} {U} {U} · Legendary Artifact Creature — Utrom Warrior · Teenage Mutant Ninja Turtles (TMT)
0%
Decklist Inclusion
Times Brought
111
Decks Running
38
In Decks
182
Decklist Inclusion
0%
Format
Card text
Krang, Master Mind card

Krang, Master Mind

{6} {U} {U}
Legendary Artifact Creature — Utrom Warrior
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
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Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Narendra Bintara Adi

Final zone distribution

45 instances
51.1%
Battlefield
22.2%
Graveyard
2.2%
Exile
13.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

111 brought · 35 players
Brought to game
111
Ever drawn
29
Reached battlefield
23
Still on board at game end
23

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.0pp

Players who cast this card win 48% of the time (n=23) , vs 16% when it never left the library (n=67).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +32.2pp; 95% confidence interval +11.0pp to +53.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
0%
T3
4%
T4
17%
T5
65%
T6-9
13%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 70% (4 / 23 cast on T8) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.