Krenko, Tin Street Kingpin
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Krenko, Tin Street Kingpin
Final zone distribution
118 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
113 decks
-
2
Isshin, Two Heavens as One
30 decks
-
3
The Great Goblin
25 decks
-
4
Zada, Hedron Grinder
16 decks
-
5
Arabella, Abandoned Doll
10 decks
-
6
Chishiro, the Shattered Blade
9 decks
-
7
Caesar, Legion's Emperor
7 decks
-
8
Bolg, Erebor's Reckoning
6 decks
-
9
Bright-Palm, Soul Awakener
5 decks
-
10
Dihada, Binder of Wills
5 decks
The "good card" funnel
681 brought · 312 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=65) , vs 28% when it never left the library (n=438).
When players drew this card but left it in hand, they won 27% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval +0.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.