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Part of Final Fantasy
·
Legendary Creature — Dwarf Wizard
·
Final Fantasy Commander (FIC)
Card Preview
Krile Baldesion
0%
Decklist Inclusion
Times Brought
251
Decks Running
131
In Decks
605
Decklist Inclusion
0%
Format
Card text
Krile Baldesion
Legendary Creature — Dwarf Wizard
Lifelink
Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
2 / 1
Final Fantasy Commander (FIC)
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Rare
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Illustrated by Jason Kiantoro
Final zone distribution
74 instances1.4%
Library
28.4%
Battlefield
47.3%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
106 decks
-
2
Gandalf, Party Guest
15 decks
-
3
Alisaie Leveilleur
2 decks
-
4
Gwafa Hazid, Profiteer
2 decks
-
5
Krile Baldesion
2 decks
-
6
Crystal, Inhuman Princess
1 decks
-
7
G'raha Tia, Scion Reborn
1 decks
-
8
Hope Estheim
1 decks
-
9
Jodah, the Unifier
1 decks
-
10
Oloro, Ageless Ascetic
1 decks
The "good card" funnel
251 brought · 130 playersBrought to game
251
Ever drawn
70
Reached battlefield
51
Still on board at game end
21
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 28% of the time (n=44) , vs 20% when it never left the library (n=156).
When players drew this card but left it in hand, they won 40% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.1pp; 95% confidence interval -5.6pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
4%
T1
10%
T2
12%
T3
4%
T4
6%
T5
39%
T6-9
25%
T10+
Median
6
P25
3
· P75
10
· max
16
On curve
14%
(5 / 51 cast on T2)
Cast same turn as drawn
46%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.