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Kros, Defense Contractor card art
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Kros, Defense Contractor

{1} {G} {W} {U} · Legendary Creature — Cat Advisor · New Capenna Commander (NCC)
0%
Decklist Inclusion
Times Brought
92
Decks Running
49
In Decks
236
Decklist Inclusion
0%
Format
Card text
Kros, Defense Contractor card

Kros, Defense Contractor

{1} {G} {W} {U}
Legendary Creature — Cat Advisor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
2 / 4
New Capenna Commander (NCC) · Mythic · Illustrated by Katerina Ladon

Final zone distribution

34 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

92 brought · 48 players
Brought to game
92
Ever drawn
34
Reached battlefield
18
Still on board at game end
9
≥ -8.5pp

Players who cast this card win 32% of the time (n=18) , vs 17% when it never left the library (n=53).

When players drew this card but left it in hand, they won 22% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.0pp; 95% confidence interval -8.5pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.