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Kuja, Genome Sorcerer // Trance Kuja, Fate Defied card art
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Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

Legendary Creature — Human Mutant Wizard // Legendary Creature — Avatar Wizard · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
174
Decks Running
101
In Decks
629
Decklist Inclusion
0%
Format
Card text
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied card Kuja, Genome Sorcerer // Trance Kuja, Fate Defied back face

Kuja, Genome Sorcerer

{2} {B} {R}
Legendary Creature — Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
3 / 4

Trance Kuja, Fate Defied

Legendary Creature — Avatar Wizard
Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
4 / 6
Final Fantasy (FIN) · Rare · Illustrated by Joshua Raphael

Final zone distribution

114 instances
51.8%
Battlefield
15.8%
Graveyard
0.9%
Exile
3.5%
Hand

The "good card" funnel

174 brought · 98 players
Brought to game
174
Ever drawn
40
Reached battlefield
30
Still on board at game end
59

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.3pp

Players who cast this card win 26% of the time (n=28) , vs 26% when it never left the library (n=86).

Observed gap +0.3pp; 95% confidence interval -17.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
3%
T2
13%
T3
10%
T4
10%
T5
57%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 7 · max 10
On curve 27% (3 / 30 cast on T4) Cast same turn as drawn 54%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.