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Part of Lorwyn Eclipsed
·
Creature — Elemental Knight
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Kulrath Knight
2%
Live Inclusion
Times Brought
356
Decks Running
147
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=63
0%
T1
0%
T2
2%
T3
5%
T4
21%
T5
54%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
18
On curve
27%
(13 / 63 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
356 brought · 136 playersBrought to game
356
Ever drawn
95
Reached battlefield
63
Still on board at game end
27
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 28% of the time (n=53) , vs 17% when it never left the library (n=213).
When players drew this card but left it in hand, they won 17% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval -0.9pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances4.7%
Library
25.2%
Battlefield
35.5%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
109 decks
-
2
The Reaper, King No More
21 decks
-
3
Syr Gwyn, Hero of Ashvale
4 decks
-
4
Mathas, Fiend Seeker
3 decks
-
5
Ashling, the Limitless
1 decks
-
6
Eddie Brock // Venom, Lethal Protector
1 decks
-
7
Grusilda, Monster Masher
1 decks
-
8
Kess, Dissident Mage
1 decks
-
9
Mishra, Artificer Prodigy
1 decks
-
10
Ormacar, Relic Wraith
1 decks
Card text
Kulrath Knight
Creature — Elemental Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
3 / 3
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.