Live Play Data
Kusari-Gama
0%
Live Inclusion
Times Brought
102
Decks Running
40
Median Cast Turn
6.5
Drawn → Played
69%
Format
First-cast turn
n=20
0%
T1
5%
T2
10%
T3
15%
T4
10%
T5
40%
T6-9
20%
T10+
Median
6.5
P25
4
· P75
9
· max
13
On curve
15%
(2 / 20 cast on T3)
The "good card" funnel
102 brought · 36 playersBrought to game
102
Ever drawn
29
Reached battlefield
20
Still on board at game end
15
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.0pp
Players who cast this card win 22% of the time (n=18) , vs 23% when it never left the library (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.2pp; 95% confidence interval -21.0pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
46.9%
Battlefield
15.6%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Maarika, Brutal Gladiator
9 decks
-
2
Isshin, Two Heavens as One
3 decks
-
3
Captain America, First Avenger
2 decks
-
4
Dwalin, Weaponmaster
2 decks
-
5
Indoraptor, the Perfect Hybrid
2 decks
-
6
Legolas, Master Archer
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Balan, Wandering Knight
1 decks
-
9
Bruenor Battlehammer
1 decks
-
10
Cloud, Midgar Mercenary
1 decks
Card text
Kusari-Gama
Artifact — Equipment
Equipped creature has "
: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Champions of Kamigawa (CHK)
·
Rare
·
Illustrated by Tomas Giorello
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.