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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Lae'zel's Acrobatics
1%
Live Inclusion
Times Brought
372
Decks Running
178
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=43
0%
T1
0%
T2
0%
T3
7%
T4
9%
T5
70%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
11
On curve
7%
(3 / 43 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
372 brought · 172 playersBrought to game
372
Ever drawn
79
Reached battlefield
43
Still on board at game end
7
≥ -1.8pp
Players who cast this card win 38% of the time (n=39) , vs 25% when it never left the library (n=245).
When players drew this card but left it in hand, they won 35% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval -1.8pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances3.4%
Library
7.9%
Battlefield
40.4%
Graveyard
12.4%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
30 decks
-
2
Pantlaza, Sun-Favored
21 decks
-
3
Atraxa, Grand Unifier
7 decks
-
4
Brago, King Eternal
7 decks
-
5
Niko, Light of Hope
7 decks
-
6
Phelia, Exuberant Shepherd
6 decks
-
7
Reaper King
5 decks
-
8
Delney, Streetwise Lookout
4 decks
-
9
Preston, the Vanisher
4 decks
-
10
Abdel Adrian, Gorion's Ward
3 decks
Card text
Lae'zel's Acrobatics
Instant
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Tatiana Kirgetova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.