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Lae'zel's Acrobatics card art
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Lae'zel's Acrobatics

{3} {W} · Instant · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
172
Decks Running
92
In Decks
684
Decklist Inclusion
1%
Format
Card text
Lae'zel's Acrobatics card

Lae'zel's Acrobatics

{3} {W}
Instant
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Tatiana Kirgetova

Final zone distribution

48 instances
2.1%
Library
6.3%
Battlefield
39.6%
Graveyard
12.5%
Exile

The "good card" funnel

172 brought · 90 players
Brought to game
172
Ever drawn
44
Reached battlefield
23
Still on board at game end
3
≥ -7.9pp

Players who cast this card win 39% of the time (n=22) , vs 26% when it never left the library (n=107).

When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.1pp; 95% confidence interval -7.9pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
83%
T6-9
9%
T10+
Median 7 P25 7 · P75 8 · max 11
On curve 4% (1 / 23 cast on T4) Cast same turn as drawn 24%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.