collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Lae'zel, Vlaakith's Champion card art
Live Play Data

Lae'zel, Vlaakith's Champion

{2} {W} · Legendary Creature — Gith Warrior · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
776
Decks Running
353
Median Cast Turn
5.0
Drawn → Played
70%
Format

First-cast turn

n=136
0%
T1
7%
T2
17%
T3
15%
T4
12%
T5
38%
T6-9
11%
T10+
Median 5.0 P25 4 · P75 8 · max 14
On curve 24% (23 / 136 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

776 brought · 330 players
Brought to game
776
Ever drawn
175
Reached battlefield
122
Still on board at game end
69

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.9pp

Players who cast this card win 36% of the time (n=105) , vs 25% when it never left the library (n=520).

When players drew this card but left it in hand, they won 20% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval +1.9pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

193 instances
3.1%
Library
35.8%
Battlefield
31.6%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games
Card text
Lae'zel, Vlaakith's Champion card

Lae'zel, Vlaakith's Champion

{2} {W}
Legendary Creature — Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by John Stanko

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.