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Lae'zel, Vlaakith's Champion card art
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Lae'zel, Vlaakith's Champion

{2} {W} · Legendary Creature — Gith Warrior · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
267
Decks Running
144
In Decks
1180
Decklist Inclusion
1%
Format
Card text
Lae'zel, Vlaakith's Champion card

Lae'zel, Vlaakith's Champion

{2} {W}
Legendary Creature — Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by John Stanko

Final zone distribution

74 instances
5.4%
Library
37.8%
Battlefield
25.7%
Graveyard
8.1%
Exile

The "good card" funnel

267 brought · 142 players
Brought to game
267
Ever drawn
59
Reached battlefield
43
Still on board at game end
28

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 24% of the time (n=38) , vs 25% when it never left the library (n=173).

When players drew this card but left it in hand, they won 12% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.0pp; 95% confidence interval -14.7pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
0%
T1
5%
T2
16%
T3
9%
T4
5%
T5
51%
T6-9
14%
T10+
Median 7 P25 4 · P75 8 · max 14
On curve 21% (7 / 43 cast on T3) Cast same turn as drawn 35%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.