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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Gith Warrior
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Lae'zel, Vlaakith's Champion
Times Brought
188
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lae'zel, Vlaakith's Champion
Legendary Creature — Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by John Stanko
Final zone distribution
50 instances4.0%
Library
62.0%
Battlefield
12.0%
Graveyard
12.0%
Hand
Commanders that played this card
in tracked games-
1
Kratos, Stoic Father
14 decks
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2
Atraxa, Praetors' Voice
10 decks
-
3
Sonic the Hedgehog
7 decks
-
4
Ardbert, Warrior of Darkness
6 decks
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5
Yoshimaru, Ever Faithful
5 decks
-
6
Anti-Venom, Horrifying Healer
3 decks
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7
Otharri, Suns' Glory
3 decks
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8
Shalai and Hallar
3 decks
-
9
Commodore Guff
2 decks
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10
Dihada, Binder of Wills
2 decks
The "good card" funnel
188 brought · 91 playersBrought to game
188
Ever drawn
37
Reached battlefield
30
Still on board at game end
31
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.6pp
Players who cast this card win 41% of the time (n=22) , vs 25% when it never left the library (n=120).
Observed gap +15.9pp; 95% confidence interval +6.6pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
10%
T2
13%
T3
10%
T4
20%
T5
33%
T6-9
13%
T10+
Median
5.0
P25
4
· P75
7
· max
22
On curve
23%
(4 / 30 cast on T3)
Cast same turn as drawn
44%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.