collections_bookmark Part of Lorwyn Eclipsed
Lamentation card art
Live Play Data

Lamentation

{5} {B} · Creature — Elemental Incarnation · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
363
Decks Running
160
Median Cast Turn
6.0
Drawn → Played
69%
Format

First-cast turn

n=68
0%
T1
1%
T2
3%
T3
9%
T4
18%
T5
59%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 53% (15 / 68 cast on T6) Cast same turn as drawn 19%

The "good card" funnel

363 brought · 145 players
Brought to game
363
Ever drawn
98
Reached battlefield
68
Still on board at game end
15

Once cast, 22% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 32% of the time (n=60) , vs 23% when it never left the library (n=211).

When players drew this card but left it in hand, they won 32% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval -3.2pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

112 instances
4.5%
Library
13.4%
Battlefield
42.9%
Graveyard
13.4%
Exile

Commanders that played this card

in tracked games
Card text
Lamentation card

Lamentation

{5} {B}
Creature — Elemental Incarnation
When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 4
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Lars Grant-West

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.