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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Lasting Tarfire
1%
Live Inclusion
Times Brought
427
Decks Running
198
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=72
3%
T1
14%
T2
10%
T3
13%
T4
15%
T5
29%
T6-9
17%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
17%
(10 / 72 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
427 brought · 190 playersBrought to game
427
Ever drawn
105
Reached battlefield
72
Still on board at game end
54
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 27% of the time (n=61) , vs 17% when it never left the library (n=272).
When players drew this card but left it in hand, they won 12% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -1.1pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances5.4%
Library
48.2%
Battlefield
20.5%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
109 decks
-
2
Valgavoth, Harrower of Souls
27 decks
-
3
The Reaper, King No More
14 decks
-
4
The Great Goblin
6 decks
-
5
Toph, the First Metalbender
4 decks
-
6
Vivi Ornitier
3 decks
-
7
Grub, Storied Matriarch // Grub, Notorious Auntie
2 decks
-
8
Miles Morales // Ultimate Spider-Man
2 decks
-
9
Shalai and Hallar
2 decks
-
10
Ashling the Pilgrim
1 decks
Card text
Lasting Tarfire
Enchantment
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.