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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Lasting Tarfire
1%
Live Inclusion
Times Brought
296
Decks Running
136
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=46
4%
T1
15%
T2
11%
T3
7%
T4
17%
T5
28%
T6-9
17%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
20%
(7 / 46 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
296 brought · 131 playersBrought to game
296
Ever drawn
66
Reached battlefield
46
Still on board at game end
35
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 29% of the time (n=39) , vs 17% when it never left the library (n=192).
When players drew this card but left it in hand, they won 11% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval -2.6pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances5.6%
Library
48.6%
Battlefield
23.6%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
75 decks
-
2
Valgavoth, Harrower of Souls
22 decks
-
3
The Reaper, King No More
10 decks
-
4
The Great Goblin
3 decks
-
5
Vivi Ornitier
3 decks
-
6
Miles Morales // Ultimate Spider-Man
2 decks
-
7
Shalai and Hallar
2 decks
-
8
Toph, the First Metalbender
2 decks
-
9
Bre of Clan Stoutarm
1 decks
-
10
Fire Lord Zuko
1 decks
Card text
Lasting Tarfire
Enchantment
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.