collections_bookmark Part of Starter Commander Decks
Lazotep Plating card art
Live Play Data

Lazotep Plating

{1} {U} · Instant · War of the Spark (WAR)
1%
Live Inclusion
Times Brought
398
Decks Running
198
Median Cast Turn
7.0
Drawn → Played
40%
Format

First-cast turn

n=36
0%
T1
0%
T2
0%
T3
6%
T4
11%
T5
64%
T6-9
19%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 0% (0 / 36 cast on T2) Cast same turn as drawn 21%

The "good card" funnel

398 brought · 185 players
Brought to game
398
Ever drawn
89
Reached battlefield
36
Still on board at game end
4
≥ -1.6pp

Players who cast this card win 30% of the time (n=32) , vs 15% when it never left the library (n=254).

When players drew this card but left it in hand, they won 28% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.7pp; 95% confidence interval -1.6pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

108 instances
2.8%
Library
3.7%
Battlefield
47.2%
Graveyard
12.0%
Exile

Commanders that played this card

in tracked games
Card text
Lazotep Plating card

Lazotep Plating

{1} {U}
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
War of the Spark (WAR) · Uncommon · Illustrated by Yeong-Hao Han

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.