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Part of Starter Commander Decks
·
Instant
·
War of the Spark (WAR)
Live Play Data
Lazotep Plating
1%
Live Inclusion
Times Brought
751
Decks Running
352
Median Cast Turn
8
Drawn → Played
41%
Format
First-cast turn
n=67
0%
T1
0%
T2
1%
T3
4%
T4
10%
T5
63%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
0%
(0 / 67 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
752 brought · 330 playersBrought to game
752
Ever drawn
165
Reached battlefield
67
Still on board at game end
7
≥ +2.4pp
Players who cast this card win 30% of the time (n=59) , vs 16% when it never left the library (n=485).
When players drew this card but left it in hand, they won 26% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +2.4pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
198 instances3.0%
Library
3.5%
Battlefield
47.5%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
83 decks
-
2
Gisa and Geralf
50 decks
-
3
Saruman, the White Hand
30 decks
-
4
Wilhelt, the Rotcleaver
23 decks
-
5
The Scarab God
14 decks
-
6
Varina, Lich Queen
13 decks
-
7
Aragorn, the Uniter
6 decks
-
8
Grimgrin, Corpse-Born
5 decks
-
9
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
4 decks
-
10
Nekusar, the Mindrazer
3 decks
Card text
Lazotep Plating
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.