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Lazotep Plating card art
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Lazotep Plating

{1} {U} · Instant · War of the Spark (WAR)
Times Brought
292
Decks Running
134
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lazotep Plating card

Lazotep Plating

{1} {U}
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
War of the Spark (WAR) · Uncommon · Illustrated by Yeong-Hao Han

Final zone distribution

64 instances
7.8%
Battlefield
45.3%
Graveyard
7.8%
Exile
39.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

292 brought · 129 players
Brought to game
292
Ever drawn
58
Reached battlefield
27
Still on board at game end
5
≥ -9.3pp

Players who cast this card win 24% of the time (n=23) , vs 22% when it never left the library (n=178).

When players drew this card but left it in hand, they won 24% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -9.3pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
4%
T2
0%
T3
7%
T4
11%
T5
52%
T6-9
26%
T10+
Median 7 P25 6 · P75 10 · max 15
On curve 4% (1 / 27 cast on T2) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.