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Part of Starter Commander Decks
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Creature — Zombie Beast
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War of the Spark (WAR)
Live Play Data
Lazotep Reaver
0%
Live Inclusion
Times Brought
162
Decks Running
84
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=26
0%
T1
27%
T2
15%
T3
4%
T4
12%
T5
19%
T6-9
23%
T10+
Median
5.0
P25
2
· P75
8
· max
12
On curve
27%
(7 / 26 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
162 brought · 83 playersBrought to game
162
Ever drawn
38
Reached battlefield
26
Still on board at game end
11
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 35% of the time (n=22) , vs 19% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval -3.9pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances25.6%
Battlefield
48.8%
Graveyard
9.3%
Exile
16.3%
Hand
Commanders that played this card
in tracked games-
1
Gisa and Geralf
38 decks
-
2
Wilhelt, the Rotcleaver
10 decks
-
3
The Scarab God
4 decks
-
4
Varina, Lich Queen
4 decks
-
5
Ayara, First of Locthwain
2 decks
-
6
Ghoulcaller Gisa
2 decks
-
7
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
8
Sauron, the Dark Lord
2 decks
-
9
Torgaar, Famine Incarnate
2 decks
-
10
Tresserhorn's Lord, Returned
2 decks
Card text
Lazotep Reaver
Creature — Zombie Beast
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
1 / 2
War of the Spark (WAR)
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Common
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Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.