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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Crocodile Mutant Rogue
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Leatherhead, Swamp Stalker
0%
Decklist Inclusion
Times Brought
93
Decks Running
44
In Decks
174
Decklist Inclusion
0%
Format
Card text
Leatherhead, Swamp Stalker
Legendary Creature — Crocodile Mutant Rogue
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
5 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Lie Setiawan
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
6 decks
-
2
Heroes in a Half Shell
4 decks
-
3
Jenova, Ancient Calamity
4 decks
-
4
The Wise Mothman
4 decks
-
5
Michelangelo, the Heart
3 decks
-
6
Tidus, Yuna's Guardian
3 decks
-
7
Halana and Alena, Partners
2 decks
-
8
Mikey & Don, Party Planners
2 decks
-
9
Raph & Mikey, Troublemakers
2 decks
-
10
Ashaya's Enduring Bond
1 decks
The "good card" funnel
93 brought · 45 playersBrought to game
93
Ever drawn
25
Reached battlefield
16
Still on board at game end
13
≥ -26.5pp
Players who cast this card win 30% of the time (n=15) , vs 31% when it never left the library (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -26.5pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.