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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Crocodile Mutant Rogue
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Leatherhead, Swamp Stalker
0%
Live Inclusion
Times Brought
113
Decks Running
55
Median Cast Turn
—
Drawn → Played
55%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
113 brought · 57 playersBrought to game
113
Ever drawn
31
Reached battlefield
17
Still on board at game end
13
≥ -21.2pp
Players who cast this card win 28% of the time (n=16) , vs 26% when it never left the library (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -21.2pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
39.4%
Battlefield
18.2%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
9 decks
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2
Michelangelo, the Heart
6 decks
-
3
Heroes in a Half Shell
4 decks
-
4
Jenova, Ancient Calamity
4 decks
-
5
The Wise Mothman
4 decks
-
6
Tidus, Yuna's Guardian
3 decks
-
7
Halana and Alena, Partners
2 decks
-
8
Mikey & Don, Party Planners
2 decks
-
9
Miles Morales // Ultimate Spider-Man
2 decks
-
10
Raph & Mikey, Troublemakers
2 decks
Card text
Leatherhead, Swamp Stalker
Legendary Creature — Crocodile Mutant Rogue
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
5 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.