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Legolas's Quick Reflexes card art
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Legolas's Quick Reflexes

{G} · Instant · Tales of Middle-earth Commander (LTC)
1%
Decklist Inclusion
Times Brought
321
Decks Running
178
In Decks
1298
Decklist Inclusion
1%
Format
Card text
Legolas's Quick Reflexes card

Legolas's Quick Reflexes

{G}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Jason Rainville

Final zone distribution

91 instances
4.4%
Library
5.5%
Battlefield
36.3%
Graveyard
4.4%
Exile

The "good card" funnel

321 brought · 162 players
Brought to game
321
Ever drawn
86
Reached battlefield
32
Still on board at game end
5
≥ -6.2pp

Players who cast this card win 39% of the time (n=29) , vs 28% when it never left the library (n=198).

When players drew this card but left it in hand, they won 30% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.0pp; 95% confidence interval -6.2pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
0%
T3
6%
T4
25%
T5
66%
T6-9
3%
T10+
Median 6.0 P25 5 · P75 7 · max 10
On curve 0% (0 / 32 cast on T1) Cast same turn as drawn 13%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.