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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Legolas's Quick Reflexes
3%
Live Inclusion
Times Brought
1021
Decks Running
469
Median Cast Turn
6.0
Drawn → Played
44%
Format
First-cast turn
n=96
4%
T1
1%
T2
1%
T3
11%
T4
20%
T5
53%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
4%
(4 / 96 cast on T1)
Cast same turn as drawn
22%
The "good card" funnel
1021 brought · 407 playersBrought to game
1021
Ever drawn
219
Reached battlefield
96
Still on board at game end
13
≥ -4.4pp
Players who cast this card win 36% of the time (n=81) , vs 30% when it never left the library (n=656).
When players drew this card but left it in hand, they won 35% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -4.4pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
246 instances5.3%
Library
5.3%
Battlefield
41.9%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
19 decks
-
2
Thranduil, the Elvenking
19 decks
-
3
Raph & Mikey, Troublemakers
15 decks
-
4
Sisay, Weatherlight Captain
14 decks
-
5
Kibo, Uktabi Prince
12 decks
-
6
Kinnan, Bonder Prodigy
12 decks
-
7
Wolverine, Best There Is
11 decks
-
8
Marwyn, the Nurturer
10 decks
-
9
Crystal, Inhuman Princess
9 decks
-
10
Shelob, Child of Ungoliant
9 decks
Card text
Legolas's Quick Reflexes
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.