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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Legolas's Quick Reflexes
3%
Live Inclusion
Times Brought
604
Decks Running
293
Median Cast Turn
6.0
Drawn → Played
42%
Format
First-cast turn
n=60
3%
T1
0%
T2
0%
T3
13%
T4
23%
T5
52%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
3%
(2 / 60 cast on T1)
Cast same turn as drawn
22%
The "good card" funnel
604 brought · 257 playersBrought to game
604
Ever drawn
143
Reached battlefield
60
Still on board at game end
9
≥ -10.1pp
Players who cast this card win 35% of the time (n=47) , vs 32% when it never left the library (n=366).
When players drew this card but left it in hand, they won 32% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -10.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances4.4%
Library
5.7%
Battlefield
40.5%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
15 decks
-
2
Bruce Banner // The Incredible Hulk
13 decks
-
3
Raph & Mikey, Troublemakers
12 decks
-
4
Sisay, Weatherlight Captain
8 decks
-
5
Wolverine, Best There Is
8 decks
-
6
Crystal, Inhuman Princess
7 decks
-
7
Kibo, Uktabi Prince
7 decks
-
8
Beorn the Fierce
6 decks
-
9
Legolas, Master Archer
6 decks
-
10
Marwyn, the Nurturer
6 decks
Card text
Legolas's Quick Reflexes
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.