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Legolas's Quick Reflexes card art
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Legolas's Quick Reflexes

{G} · Instant · Tales of Middle-earth Commander (LTC)
Times Brought
392
Decks Running
193
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Legolas's Quick Reflexes card

Legolas's Quick Reflexes

{G}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Jason Rainville

Final zone distribution

84 instances
4.8%
Library
4.8%
Battlefield
25.0%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

392 brought · 181 players
Brought to game
392
Ever drawn
76
Reached battlefield
28
Still on board at game end
4
≥ -13.4pp

Players who cast this card win 24% of the time (n=23) , vs 26% when it never left the library (n=225).

When players drew this card but left it in hand, they won 23% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -13.4pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
7%
T2
14%
T3
18%
T4
7%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 7 · max 18
On curve 0% (0 / 28 cast on T1) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.