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Part of Fallout
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Lethal Scheme
5%
Live Inclusion
Times Brought
1480
Decks Running
769
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=201
0%
T1
0%
T2
2%
T3
3%
T4
11%
T5
64%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
6%
(7 / 201 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
1480 brought · 670 playersBrought to game
1480
Ever drawn
345
Reached battlefield
201
Still on board at game end
8
≥ -3.7pp
Players who cast this card win 24% of the time (n=189) , vs 21% when it never left the library (n=866).
When players drew this card but left it in hand, they won 26% (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -3.7pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
416 instances3.6%
Library
1.9%
Battlefield
60.8%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
217 decks
-
2
Y'shtola, Night's Blessed
158 decks
-
3
Teval, the Balanced Scale
77 decks
-
4
Caesar, Legion's Emperor
46 decks
-
5
Admiral Brass, Unsinkable
26 decks
-
6
Edgar Markov
21 decks
-
7
Loki, the Deceiver
13 decks
-
8
Norman Osborn // Green Goblin
12 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
10
Ultron, Unlimited
10 decks
Card text
Lethal Scheme
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.