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Lethal Scheme card art
Live Play Data

Lethal Scheme

{2} {B} {B} · Instant · Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
2639
Decks Running
1234
Median Cast Turn
7
Drawn → Played
59%
Format

First-cast turn

n=361
0%
T1
0%
T2
2%
T3
5%
T4
12%
T5
64%
T6-9
17%
T10+
Median 7 P25 6 · P75 9 · max 20
On curve 7% (17 / 361 cast on T4) Cast same turn as drawn 22%

The "good card" funnel

2639 brought · 1060 players
Brought to game
2639
Ever drawn
613
Reached battlefield
361
Still on board at game end
23
≥ +0.9pp

Players who cast this card win 26% of the time (n=328) , vs 20% when it never left the library (n=1560).

When players drew this card but left it in hand, they won 25% (n=219).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.7pp; 95% confidence interval +0.9pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

737 instances
2.7%
Library
3.1%
Battlefield
59.2%
Graveyard
10.0%
Exile

Commanders that played this card

in tracked games
Card text
Lethal Scheme card

Lethal Scheme

{2} {B} {B}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Néstor Ossandón Leal

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.