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Lethal Scheme card art
Live Play Data

Lethal Scheme

{2} {B} {B} · Instant · Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
844
Decks Running
454
Median Cast Turn
7
Drawn → Played
62%
Format

Lethal Scheme appears in 5% of tracked Commander decks, and 62% of drawn copies are cast before the game ends, with a median first-cast turn of 7.

Lethal Scheme is a convoke-powered instant that destroys a creature or planeswalker and rewards each tapping creature with a connive trigger. Across 820 tracked multiplayer Commander games on Playgroup Live, it sits in 5% of the 8560 distinct decks in the dataset, carried by 454 lists.

The card resolves late: median first cast lands on turn 7, with the bulk of casts clustered between turns 6 and 9. That timing reflects how convoke actually plays out in Commander pods. Players need a board of creatures before Lethal Scheme becomes efficient, so early-game hands often hold it until the midgame develops. Of 198 drawn copies, 62% reached resolution. Because it is an instant, the remaining gap largely reflects copies drawn near game's end rather than deliberate choice to hold up the card.

The concentration picture is healthy. 400 distinct players have brought Lethal Scheme to a tracked game, and no single player accounts for more than a small slice of the total instances. That spread means the stats reflect genuine breadth of play rather than one prolific contributor skewing the numbers.

At a glance
  • 5% of tracked Commander decks include Lethal Scheme
  • 23% draw rate across participations where it was in the deck
  • 62% of drawn copies were cast before the game ended
  • T7 median first-cast turn, deep in the midgame
  • 400 distinct players have brought it to a tracked game, showing broad adoption

First-cast turn

n=123
1%
T1
0%
T2
2%
T3
4%
T4
12%
T5
61%
T6-9
20%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 7% (5 / 123 cast on T4) Cast same turn as drawn 16%

The "good card" funnel

844 brought · 400 players
Brought to game
844
Ever drawn
198
Reached battlefield
123
Still on board at game end
5
62%

Of 844 Lethal Scheme copies brought to games, 198 were drawn, and 123 of those resolved, with nearly all landing in the graveyard as expected for an instant removal spell.

≥ -1.8pp

Players who cast this card win 29% of the time (n=108) , vs 22% when it never left the library (n=484).

When players drew this card but left it in hand, they won 24% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.1pp; 95% confidence interval -1.8pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

243 instances
3.3%
Library
2.1%
Battlefield
62.1%
Graveyard
11.5%
Exile

Most Lethal Scheme copies finish in the graveyard after resolving, which is expected for an instant. The small count ending in hand or exile reflects copies drawn late or countered rather than ones that never saw play.

Commanders that played this card

in tracked games

Doctor Doom, King of Latveria dominates the top slot by raw deck count, but the list fans out across ten different commanders spanning Grixis, Esper, Sultai, and mono-black, showing Lethal Scheme earns its spot in many creature-heavy black strategies.

Card text
Lethal Scheme card

Lethal Scheme

{2} {B} {B}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Néstor Ossandón Leal

Frequently Asked

How often is Lethal Scheme drawn in a Commander game?
In 820 tracked multiplayer games where Lethal Scheme was in the deck, it was drawn 23% of the time across 198 total instances. That is consistent with singleton odds in a 100-card deck. Of those drawn copies, 62% were cast before the game concluded.
What turn does Lethal Scheme typically get cast?
Median first-cast turn is 7, with the 25th-to-75th-percentile window spanning turns 6 through 9. The card virtually never lands on its raw mana-value turn of 4. Most casts happen once a player has established a board of creatures to tap for convoke, pushing the timing well into the midgame.
Is Lethal Scheme legal in Commander?
Yes. Lethal Scheme is legal in Commander, Duel Commander, Legacy, Vintage, and Oathbreaker. It is not legal in Standard, Pioneer, Modern, Pauper, Historic, or Alchemy. Its black color identity restricts it to decks whose commander has black in their color identity.
Which commanders most commonly run Lethal Scheme?
Doctor Doom, King of Latveria leads the tracked dataset by a wide margin, followed by Y'shtola, Night's Blessed and Teval, the Balanced Scale. All three are multicolor commanders with black in their identity and often generate creature tokens that make convoke especially efficient. The spread across many different commanders suggests the card earns its slot in any creature-forward black shell.
How does Lethal Scheme's win rate compare when cast versus when it stays in the library?
This is an early directional signal rather than a conclusive finding. On 108 participations where Lethal Scheme was cast, the normalized win rate was 29%. On 484 participations where it stayed in the library, the rate was 22%. The delta is +7.0 percentage points. The confidence interval crosses zero, so treat this as consistent with a modest positive effect rather than proof of one.