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Lethal Scheme card art
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Lethal Scheme

{2} {B} {B} · Instant · Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
366
Decks Running
201
In Decks
1428
Decklist Inclusion
2%
Format

Final zone distribution

104 instances
1.9%
Library
59.6%
Graveyard
12.5%
Exile
26.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

366 brought · 183 players
Brought to game
366
Ever drawn
84
Reached battlefield
47
Still on board at game end
0
≥ -11.1pp

Players who cast this card win 23% of the time (n=46) , vs 22% when it never left the library (n=232).

When players drew this card but left it in hand, they won 28% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -11.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
0%
T2
0%
T3
2%
T4
11%
T5
68%
T6-9
19%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 2% (1 / 47 cast on T4) Cast same turn as drawn 11%
47 of 100 times cast 47%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.