Leyline Axe card art
Card Preview

Leyline Axe

{4} · Artifact — Equipment · Foundations (FDN)
1%
Decklist Inclusion
Times Brought
559
Decks Running
250
In Decks
1298
Decklist Inclusion
1%
Format
Card text
Leyline Axe card

Leyline Axe

{4}
Artifact — Equipment
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Foundations (FDN) · Rare · Illustrated by Edgar Sánchez Hidalgo

Final zone distribution

131 instances
1.5%
Library
52.7%
Battlefield
19.1%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

559 brought · 214 players
Brought to game
559
Ever drawn
119
Reached battlefield
89
Still on board at game end
69

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 39% of the time (n=83) , vs 28% when it never left the library (n=380).

When players drew this card but left it in hand, they won 21% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.1pp; 95% confidence interval +0.7pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
37%
T1
1%
T2
3%
T3
10%
T4
9%
T5
30%
T6-9
9%
T10+
Median 4 P25 1 · P75 7 · max 13
On curve 52% (9 / 89 cast on T4) Cast same turn as drawn 64%
89 of 100 times cast 89%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.