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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror (DSK)
Live Play Data
Leyline of Resonance
0%
Live Inclusion
Times Brought
148
Decks Running
91
Median Cast Turn
3.5
Drawn → Played
67%
Format
First-cast turn
n=28
46%
T1
0%
T2
4%
T3
7%
T4
7%
T5
32%
T6-9
4%
T10+
Median
3.5
P25
1
· P75
6
· max
11
On curve
57%
(2 / 28 cast on T4)
Cast same turn as drawn
74%
The "good card" funnel
148 brought · 87 playersBrought to game
148
Ever drawn
42
Reached battlefield
28
Still on board at game end
20
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.1pp
Players who cast this card win 23% of the time (n=26) , vs 25% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -21.1pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances4.4%
Library
44.4%
Battlefield
11.1%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
19 decks
-
2
Bello, Bard of the Brambles
6 decks
-
3
The Howling Abomination
6 decks
-
4
Fire Lord Azula
5 decks
-
5
Mabel, Heir to Cragflame
5 decks
-
6
Zada, Hedron Grinder
5 decks
-
7
Ant-Man, Elusive Avenger
4 decks
-
8
Imodane, the Pyrohammer
4 decks
-
9
Wolverine, Best There Is
4 decks
-
10
Kalamax, the Stormsire
2 decks
Card text
Leyline of Resonance
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.