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Part of Murders at Karlov Manor
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Enchantment
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Murders at Karlov Manor (MKM)
Live Play Data
Leyline of the Guildpact
11%
Live Inclusion
Times Brought
1070
Decks Running
460
Median Cast Turn
1.0
Drawn → Played
68%
Format
First-cast turn
n=186
52%
T1
1%
T2
3%
T3
9%
T4
8%
T5
22%
T6-9
6%
T10+
Median
1.0
P25
1
· P75
6
· max
18
On curve
64%
(16 / 186 cast on T4)
Cast same turn as drawn
72%
The "good card" funnel
1070 brought · 396 playersBrought to game
1070
Ever drawn
273
Reached battlefield
186
Still on board at game end
134
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 25% of the time (n=169) , vs 21% when it never left the library (n=670).
When players drew this card but left it in hand, they won 32% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -2.4pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
307 instances2.6%
Library
43.6%
Battlefield
21.8%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Infinite Guideline Station
34 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
28 decks
-
3
The First Sliver
25 decks
-
4
Jodah, the Unifier
24 decks
-
5
Go-Shintai of Life's Origin
19 decks
-
6
Omnath, Locus of All
19 decks
-
7
The Ur-Dragon
19 decks
-
8
Ramos, Dragon Engine
18 decks
-
9
Codie, Ravenous Codex
15 decks
-
10
Tom Bombadil
15 decks
Card text
Leyline of the Guildpact
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Murders at Karlov Manor (MKM)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.