Leyline of the Guildpact
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Leyline of the Guildpact
Final zone distribution
123 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
18 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
17 decks
-
3
Infinite Guideline Station
17 decks
-
4
The First Sliver
17 decks
-
5
Jodah, the Unifier
14 decks
-
6
Reaper King
14 decks
-
7
Go-Shintai of Life's Origin
13 decks
-
8
Omnath, Locus of All
11 decks
-
9
Sisay, Weatherlight Captain
10 decks
-
10
Cosmic Spider-Man
9 decks
The "good card" funnel
504 brought · 225 playersOnce cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=58) , vs 23% when it never left the library (n=297).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -5.7pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.