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Leyline of the Guildpact card art
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Leyline of the Guildpact

{G/W} {G/U} {B/G} {R/G} · Enchantment · Murders at Karlov Manor (MKM)
Times Brought
225
Decks Running
102
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Leyline of the Guildpact card

Leyline of the Guildpact

{G/W} {G/U} {B/G} {R/G}
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Daarken

Final zone distribution

54 instances
5.6%
Library
48.1%
Battlefield
11.1%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

225 brought · 99 players
Brought to game
225
Ever drawn
48
Reached battlefield
29
Still on board at game end
26

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.6pp

Players who cast this card win 17% of the time (n=23) , vs 23% when it never left the library (n=140).

When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -5.8pp; 95% confidence interval -16.6pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
45%
T1
3%
T2
0%
T3
10%
T4
7%
T5
28%
T6-9
7%
T10+
Median 4 P25 1 · P75 6 · max 13
On curve 59% (3 / 29 cast on T4) Cast same turn as drawn 62%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.