Leyline of the Guildpact
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Leyline of the Guildpact
Final zone distribution
54 instancesCommanders that played this card
in tracked games-
1
The First Sliver
10 decks
-
2
The Ur-Dragon
10 decks
-
3
Go-Shintai of Life's Origin
9 decks
-
4
Cosmic Spider-Man
8 decks
-
5
Infinite Guideline Station
8 decks
-
6
Reaper King
7 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
8
Jodah, the Unifier
6 decks
-
9
Ramos, Dragon Engine
5 decks
-
10
Jodah, Archmage Eternal
4 decks
The "good card" funnel
225 brought · 99 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 17% of the time (n=23) , vs 23% when it never left the library (n=140).
When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.8pp; 95% confidence interval -16.6pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29Full analysis unlocks as more games are tracked. Stats refresh nightly.