Card Preview
Liberator, Urza's Battlethopter
1%
Decklist Inclusion
Times Brought
389
Decks Running
211
In Decks
1404
Decklist Inclusion
1%
Format
Card text
Liberator, Urza's Battlethopter
Legendary Artifact Creature — Thopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
1 / 2
The Brothers' War (BRO)
·
Rare
·
Illustrated by Ekaterina Burmak
Final zone distribution
112 instances2.7%
Library
36.6%
Battlefield
37.5%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 26 decks
- 2 Ultron, Artificial Malevolence 16 decks
- 3 Molecule Man 15 decks
-
4
Ulalek, Fused Atrocity
11 decks
-
5
Aloy, Savior of Meridian
10 decks
-
6
Urza, Chief Artificer
6 decks
-
7
Kadena, Slinking Sorcerer
5 decks
- 8 Ultima, Origin of Oblivion 5 decks
-
9
Urza, Lord High Artificer
5 decks
- 10 Karn, Legacy Reforged 4 decks
The "good card" funnel
389 brought · 194 playersBrought to game
389
Ever drawn
100
Reached battlefield
74
Still on board at game end
41
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 32% of the time (n=70) , vs 24% when it never left the library (n=240).
When players drew this card but left it in hand, they won 39% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.1pp; 95% confidence interval -3.5pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
4%
T1
7%
T2
19%
T3
8%
T4
14%
T5
41%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
30%
(14 / 74 cast on T3)
Cast same turn as drawn
35%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.