Card Preview
Liberator, Urza's Battlethopter
Times Brought
130
Decks Running
73
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
28 instances57.1%
Battlefield
25.0%
Graveyard
7.1%
Exile
10.7%
Hand
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 10 decks
-
2
Ulalek, Fused Atrocity
7 decks
- 3 Ultron, Artificial Malevolence 7 decks
- 4 Molecule Man 6 decks
- 5 Ultima, Origin of Oblivion 4 decks
-
6
Aloy, Savior of Meridian
3 decks
-
7
Urza, Chief Artificer
3 decks
-
8
Urza, Lord High Artificer
3 decks
-
9
Chiss-Goria, Forge Tyrant
2 decks
- 10 Karn, Legacy Reforged 2 decks
The "good card" funnel
130 brought · 68 playersBrought to game
130
Ever drawn
26
Reached battlefield
22
Still on board at game end
16
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 31% of the time (n=21) , vs 27% when it never left the library (n=87).
Observed gap +4.2pp; 95% confidence interval -7.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
9%
T2
27%
T3
14%
T4
18%
T5
32%
T6-9
0%
T10+
Median
4.5
P25
3
· P75
6
· max
9
On curve
36%
(6 / 22 cast on T3)
Cast same turn as drawn
30%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.