Live Play Data
Liesa, Forgotten Archangel
3%
Live Inclusion
Times Brought
209
Decks Running
104
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
4%
T4
35%
T5
52%
T6-9
9%
T10+
Median
6
P25
5
· P75
9
· max
10
On curve
39%
(8 / 23 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
209 brought · 102 playersBrought to game
209
Ever drawn
40
Reached battlefield
23
Still on board at game end
20
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -23.6pp
Players who cast this card win 30% of the time (n=21) , vs 33% when it never left the library (n=133).
When players drew this card but left it in hand, they won 4% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -23.6pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances1.6%
Library
31.7%
Battlefield
22.2%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
42 decks
-
2
Liesa, Forgotten Archangel
7 decks
-
3
Liesa, Shroud of Dusk
7 decks
-
4
Ardbert, Warrior of Darkness
5 decks
-
5
Athreos, God of Passage
4 decks
-
6
Teysa Karlov
4 decks
-
7
Drana and Linvala
3 decks
-
8
Shilgengar, Sire of Famine
3 decks
-
9
Astarion, the Decadent
2 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
2 decks
Card text
Liesa, Forgotten Archangel
Legendary Creature — Angel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
4 / 5
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.