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Part of Commander Masters
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Creature — Hydra
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Lifeblood Hydra
2%
Live Inclusion
Times Brought
731
Decks Running
330
Median Cast Turn
8.0
Drawn → Played
47%
Format
First-cast turn
n=76
0%
T1
0%
T2
0%
T3
8%
T4
13%
T5
62%
T6-9
17%
T10+
Median
8.0
P25
6
· P75
9
· max
12
Cast same turn as drawn
25%
The "good card" funnel
731 brought · 297 playersBrought to game
731
Ever drawn
162
Reached battlefield
76
Still on board at game end
34
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 29% of the time (n=69) , vs 23% when it never left the library (n=510).
When players drew this card but left it in hand, they won 17% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -4.7pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances2.3%
Library
19.9%
Battlefield
30.4%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
136 decks
-
2
Zaxara, the Exemplary
51 decks
-
3
Gargos, Vicious Watcher
23 decks
-
4
Dina, Essence Brewer
8 decks
-
5
Helga, Skittish Seer
8 decks
-
6
Freyalise, Llanowar's Fury
7 decks
-
7
Magus Lucea Kane
5 decks
-
8
Polukranos Reborn // Polukranos, Engine of Ruin
5 decks
-
9
Hamza, Guardian of Arashin
4 decks
-
10
Jackal, Genius Geneticist
4 decks
Card text
Lifeblood Hydra
Creature — Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
0 / 0
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.