collections_bookmark
Part of Commander Masters
·
Creature — Hydra
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Lifeblood Hydra
2%
Live Inclusion
Times Brought
1173
Decks Running
481
Median Cast Turn
8.0
Drawn → Played
46%
Format
First-cast turn
n=122
0%
T1
0%
T2
0%
T3
3%
T4
9%
T5
69%
T6-9
19%
T10+
Median
8.0
P25
6
· P75
9
· max
14
Cast same turn as drawn
26%
The "good card" funnel
1173 brought · 430 playersBrought to game
1173
Ever drawn
267
Reached battlefield
122
Still on board at game end
54
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 24% of the time (n=115) , vs 22% when it never left the library (n=828).
When players drew this card but left it in hand, they won 22% (n=138).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -5.7pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
289 instances2.4%
Library
18.7%
Battlefield
30.4%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
188 decks
-
2
Zaxara, the Exemplary
71 decks
-
3
Gargos, Vicious Watcher
39 decks
-
4
Freyalise, Llanowar's Fury
14 decks
-
5
Magus Lucea Kane
12 decks
-
6
Helga, Skittish Seer
11 decks
-
7
Dina, Essence Brewer
9 decks
-
8
Primo, the Unbounded
9 decks
-
9
Polukranos Reborn // Polukranos, Engine of Ruin
7 decks
-
10
Bristly Bill, Spine Sower
6 decks
Card text
Lifeblood Hydra
Creature — Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
0 / 0
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.