collections_bookmark
Part of Commander Masters
·
Creature — Hydra
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Lifeblood Hydra
2%
Live Inclusion
Times Brought
569
Decks Running
260
Median Cast Turn
8
Drawn → Played
45%
Format
First-cast turn
n=57
0%
T1
0%
T2
0%
T3
9%
T4
14%
T5
61%
T6-9
16%
T10+
Median
8
P25
6
· P75
9
· max
12
Cast same turn as drawn
19%
The "good card" funnel
569 brought · 236 playersBrought to game
569
Ever drawn
126
Reached battlefield
57
Still on board at game end
28
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 33% of the time (n=49) , vs 23% when it never left the library (n=371).
When players drew this card but left it in hand, they won 11% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -3.7pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances3.0%
Library
20.9%
Battlefield
29.9%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
107 decks
-
2
Zaxara, the Exemplary
40 decks
-
3
Gargos, Vicious Watcher
21 decks
-
4
Helga, Skittish Seer
7 decks
-
5
Dina, Essence Brewer
6 decks
-
6
Freyalise, Llanowar's Fury
6 decks
-
7
Magus Lucea Kane
5 decks
-
8
Jackal, Genius Geneticist
3 decks
-
9
Polukranos Reborn // Polukranos, Engine of Ruin
3 decks
-
10
Primo, the Unbounded
3 decks
Card text
Lifeblood Hydra
Creature — Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
0 / 0
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.