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Lightning, Army of One card art
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Lightning, Army of One

{1} {R} {W} · Legendary Creature — Human Soldier · Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
413
Decks Running
168
In Decks
949
Decklist Inclusion
1%
Format
Card text
Lightning, Army of One card

Lightning, Army of One

{1} {R} {W}
Legendary Creature — Human Soldier
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
3 / 2
Final Fantasy (FIN) · Mythic · Illustrated by Shiyu

Final zone distribution

191 instances
1.6%
Library
51.3%
Battlefield
15.2%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

413 brought · 150 players
Brought to game
413
Ever drawn
94
Reached battlefield
71
Still on board at game end
98

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 32% of the time (n=64) , vs 30% when it never left the library (n=243).

When players drew this card but left it in hand, they won 26% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.3pp; 95% confidence interval -9.0pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=71
0%
T1
6%
T2
18%
T3
7%
T4
18%
T5
44%
T6-9
7%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 24% (13 / 71 cast on T3) Cast same turn as drawn 41%
71 of 100 times cast 71%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.