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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Lightning Bolt
9%
Live Inclusion
Times Brought
4080
Decks Running
1957
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=643
1%
T1
4%
T2
9%
T3
15%
T4
17%
T5
44%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
19
On curve
1%
(9 / 643 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
4085 brought · 1469 playersBrought to game
4085
Ever drawn
899
Reached battlefield
643
Still on board at game end
58
≥ +2.1pp
Players who cast this card win 31% of the time (n=596) , vs 25% when it never left the library (n=2675).
When players drew this card but left it in hand, they won 22% (n=223).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval +2.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1008 instances4.2%
Library
5.8%
Battlefield
60.6%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
109 decks
-
2
Fire Lord Azula
87 decks
-
3
Krenko, Mob Boss
86 decks
-
4
Smaug the Impenetrable
71 decks
-
5
Lathliss, Dragon Queen
68 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
63 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
31 decks
-
8
Prismari, the Inspiration
30 decks
-
9
Magda, Brazen Outlaw
29 decks
-
10
Kratos, God of War
27 decks
Card text
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.