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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Lightning Bolt
10%
Live Inclusion
Times Brought
7158
Decks Running
3227
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=1159
1%
T1
3%
T2
8%
T3
13%
T4
15%
T5
48%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
20
On curve
1%
(12 / 1159 cast on T1)
Cast same turn as drawn
34%
The "good card" funnel
7166 brought · 2368 playersBrought to game
7166
Ever drawn
1617
Reached battlefield
1159
Still on board at game end
96
≥ +4.4pp
Players who cast this card win 32% of the time (n=1119) , vs 24% when it never left the library (n=4943).
When players drew this card but left it in hand, they won 25% (n=429).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +4.4pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1800 instances4.2%
Library
5.3%
Battlefield
60.5%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
212 decks
-
2
Vivi Ornitier
166 decks
-
3
Fire Lord Azula
134 decks
-
4
Krenko, Mob Boss
115 decks
-
5
Smaug the Impenetrable
101 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
95 decks
-
7
Prismari, the Inspiration
49 decks
-
8
Magda, Brazen Outlaw
48 decks
-
9
Lightning, Army of One
43 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
42 decks
Card text
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.