collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Lightning Bolt card art
Live Play Data

Lightning Bolt

{R} · Instant · Marvel Super Heroes Commander (MSC)
9%
Live Inclusion
Times Brought
984
Decks Running
537
Median Cast Turn
6
Drawn → Played
79%
Format

79% of drawn Lightning Bolts are cast before the game ends, and the card lands in 537 of 6114 tracked Commander decks on Playgroup Live, with a median first-cast turn of 6.

Lightning Bolt appears in 537 of the 6114 distinct Commander decks that have played a tracked game on Playgroup Live, an 9% inclusion rate. That figure reflects red-identity decks specifically, since the card's single-red-pip cost keeps it out of every non-red pod by default.

When a copy reaches a player's hand, it is cast 79% of the time. The median first-cast turn sits at 6, later than you might expect for a 1-mana spell. That gap is structural: Lightning Bolt is an instant held for the right target rather than slammed at the first opportunity. The hand-to-cast data shows a median hold of 2 turns among drawn-and-cast copies, and only 35% of those copies are cast on the same turn they are drawn. Players are waiting for value.

The cast win rate is 32% versus 27% when the card sits unseen in the library. That +4.5 percentage-point spread is a directional early signal on a dataset of this size, not a definitive claim. The data is well-spread: 434 distinct players have brought Lightning Bolt to a tracked game, and no single player accounts for more than 2% of all instances, which strengthens confidence in the broader trends.

At a glance
  • 9% of tracked Commander decks include Lightning Bolt
  • 79% of drawn copies are cast before the game ends
  • T6 median first-cast turn, despite costing just 1 mana
  • 35% of cast copies are played on the same turn they are drawn, suggesting deliberate target selection
  • 434 distinct players have brought Lightning Bolt to a tracked game
  • 32% win rate in games where Lightning Bolt resolved

First-cast turn

n=175
1%
T1
3%
T2
6%
T3
22%
T4
17%
T5
44%
T6-9
7%
T10+
Median 6 P25 4 · P75 7 · max 15
On curve 1% (2 / 175 cast on T1) Cast same turn as drawn 35%

The "good card" funnel

988 brought · 434 players
Brought to game
988
Ever drawn
221
Reached battlefield
175
Still on board at game end
12
79%

Of 988 Lightning Bolts brought to tracked games, 221 were drawn, 175 of those were cast, and the near-zero battlefield stickiness is expected for an instant that resolves directly to the graveyard.

≥ -2.6pp

Players who cast this card win 32% of the time (n=170) , vs 27% when it never left the library (n=674).

When players drew this card but left it in hand, they won 24% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.5pp; 95% confidence interval -2.6pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

246 instances
3.3%
Library
4.9%
Battlefield
65.9%
Graveyard
10.6%
Exile

Most Lightning Bolts end in the graveyard after resolving, which is exactly what you expect from an instant that deals damage and goes nowhere but the bin. The small battlefield cluster reflects a handful of copy or rebound effects.

Commanders that played this card

in tracked games

The top-commander list spans burn, spell-slinger, and creature-based red strategies, with no single archetype dominating, a sign that Lightning Bolt earns its slot in diverse red shells rather than one narrow build.

Frequently Asked

How often is Lightning Bolt drawn in a Commander game?
In 921 tracked multiplayer games where Lightning Bolt was in the deck, it was drawn 22% of the time. That is a reasonable rate for a singleton in a 100-card deck. Of the 221 instances that reached a player's hand, 79% were cast before the game ended. The rest were either held through the final turn or left uncast as the game concluded.
Why does Lightning Bolt get cast so late if it only costs 1 mana?
The median first-cast turn is 6, and only 35% of cast copies are played on the very turn they are drawn. Because Lightning Bolt is an instant, players can hold it through multiple turns waiting for a high-value target. Removing a threatening creature, finishing a player at low life, or protecting a key board state all outweigh the impulse to slam it immediately. The 2-turn median hand-to-cast delay is the clearest evidence of this deliberate play pattern.
Does casting Lightning Bolt actually improve your win rate?
In games where Lightning Bolt resolved, the cast win rate is 32%, compared to 27% in games where the card never left the library. That +4.5 percentage-point gap is a directional signal. The sample sizes here are large enough that both buckets are meaningful, but the confidence interval does cross zero, so treat this as promising rather than conclusive.
Which commanders play Lightning Bolt most often?
Among tracked multiplayer games, Fire Lord Azula, Vivi Ornitier, and Kuja, Genome Sorcerer lead by raw deck count. The distribution is broad: the top commander holds just 21 decks out of 537 total, meaning Lightning Bolt is not concentrated in a single archetype. Spell-slinger and burn-adjacent red commanders dominate the list, which makes sense given the card's synergy with instants-matter effects and direct damage strategies.
Is Lightning Bolt legal in Commander?
Yes. Lightning Bolt is legal and unrestricted in Commander, Duel Commander, Legacy, Modern, Vintage, Pauper, and several other formats. It is not legal in Standard, Pioneer, or Alchemy. It is banned in Historic. Its Commander legality is not in question, but its relatively modest 9% inclusion rate reflects the format's color-identity constraint: only red decks can run it.
How reliable is Playgroup Live's Lightning Bolt data?
The dataset covers 921 tracked multiplayer Commander games and 537 decks. A total of 434 unique players have contributed Lightning Bolt data, and the single heaviest contributor accounts for just 2% of all instances. That spread is a meaningful strength for a community-tracked dataset of this scale. As always with Playgroup Live, these are live-play signals from real pods, not decklist scrapes, so treat inclusion and win-rate figures as directional rather than population-wide claims.