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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Lightning Bolt
4%
Decklist Inclusion
Times Brought
645
Decks Running
355
In Decks
3106
Decklist Inclusion
4%
Format
Final zone distribution
171 instances2.9%
Library
5.3%
Battlefield
63.7%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
19 decks
-
2
Vivi Ornitier
16 decks
-
3
Krenko, Mob Boss
13 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
5
Lightning, Army of One
10 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
7 decks
-
8
Prismari, the Inspiration
7 decks
-
9
Deadpool, Trading Card
5 decks
-
10
Thor, God of Thunder
5 decks
The "good card" funnel
649 brought · 297 playersBrought to game
649
Ever drawn
155
Reached battlefield
120
Still on board at game end
9
≥ -0.2pp
Players who cast this card win 34% of the time (n=120) , vs 25% when it never left the library (n=447).
When players drew this card but left it in hand, they won 18% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval -0.2pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=120
2%
T1
3%
T2
6%
T3
26%
T4
18%
T5
38%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
2%
(2 / 120 cast on T1)
Cast same turn as drawn
30%
606 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.