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Part of Edge of Eternities
·
Creature — Angel Wizard
·
Edge of Eternities (EOE)
Live Play Data
Lightstall Inquisitor
0%
Live Inclusion
Times Brought
111
Decks Running
58
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=20
15%
T1
10%
T2
15%
T3
15%
T4
15%
T5
15%
T6-9
15%
T10+
Median
4.0
P25
3
· P75
7
· max
12
On curve
15%
(3 / 20 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
111 brought · 53 playersBrought to game
111
Ever drawn
25
Reached battlefield
20
Still on board at game end
8
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 29% of the time (n=18) , vs 18% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -10.8pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances10.0%
Library
26.7%
Battlefield
33.3%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
24 decks
-
2
Delney, Streetwise Lookout
3 decks
-
3
Seluma, Light of Aysen
3 decks
-
4
Arabella, Abandoned Doll
1 decks
-
5
Ardenn, Intrepid Archaeologist
1 decks
-
6
Atraxa, Grand Unifier
1 decks
-
7
Brago, King Eternal
1 decks
-
8
Dorothea, Vengeful Victim // Dorothea's Retribution
1 decks
-
9
Feather, the Redeemed
1 decks
-
10
Fortune, Loyal Steed
1 decks
Card text
Lightstall Inquisitor
Creature — Angel Wizard
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs
more to cast. Each land played this way enters tapped.
2 / 1
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Arif Wijaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.