Lim-Dûl's Vault card art
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Lim-Dûl's Vault

{U} {B} · Instant · Commander 2013 (C13)
Times Brought
291
Decks Running
138
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lim-Dûl's Vault card

Lim-Dûl's Vault

{U} {B}
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Commander 2013 (C13) · Uncommon · Illustrated by Wayne England

Final zone distribution

74 instances
5.4%
Library
6.8%
Battlefield
37.8%
Graveyard
20.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

292 brought · 128 players
Brought to game
292
Ever drawn
61
Reached battlefield
32
Still on board at game end
5
≥ -17.8pp

Players who cast this card win 16% of the time (n=28) , vs 24% when it never left the library (n=154).

When players drew this card but left it in hand, they won 25% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -8.1pp; 95% confidence interval -17.8pp to +1.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
19%
T2
22%
T3
9%
T4
9%
T5
34%
T6-9
6%
T10+
Median 4.5 P25 3 · P75 7 · max 18
On curve 19% (6 / 32 cast on T2) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.