Lion Sash card art
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Lion Sash

{1} {W} · Artifact Creature — Equipment Cat · Kamigawa: Neon Dynasty (NEO)
Times Brought
339
Decks Running
165
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lion Sash card

Lion Sash

{1} {W}
Artifact Creature — Equipment Cat
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Yongjae Choi

Final zone distribution

72 instances
1.4%
Library
47.2%
Battlefield
15.3%
Graveyard
6.9%
Exile

The "good card" funnel

339 brought · 156 players
Brought to game
339
Ever drawn
68
Reached battlefield
46
Still on board at game end
34

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.8pp

Players who cast this card win 25% of the time (n=36) , vs 28% when it never left the library (n=208).

When players drew this card but left it in hand, they won 13% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.9pp; 95% confidence interval -11.8pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
11%
T1
9%
T2
11%
T3
13%
T4
20%
T5
33%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 6 · max 11
On curve 20% (4 / 46 cast on T2) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.