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Part of Outlaws of Thunder Junction
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#19 black tutor
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Lively Dirge
2%
Live Inclusion
Times Brought
1066
Decks Running
448
Median Cast Turn
6.0
Drawn → Played
50%
Format
First-cast turn
n=134
0%
T1
0%
T2
7%
T3
8%
T4
16%
T5
57%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
0%
(0 / 134 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
1066 brought · 381 playersBrought to game
1066
Ever drawn
270
Reached battlefield
134
Still on board at game end
14
≥ +2.2pp
Players who cast this card win 39% of the time (n=117) , vs 28% when it never left the library (n=636).
When players drew this card but left it in hand, they won 38% (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +2.2pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
328 instances3.4%
Library
4.3%
Battlefield
47.9%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
25 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
12 decks
-
4
Kambal, Profiteering Mayor
11 decks
-
5
The Beamtown Bullies
11 decks
-
6
Inalla, Archmage Ritualist
9 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
8
Coram, the Undertaker
8 decks
-
9
Korvold, Fae-Cursed King
8 decks
-
10
Meren of Clan Nel Toth
8 decks
Card text
Lively Dirge
Sorcery
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Warren Mahy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.