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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Lively Dirge
2%
Live Inclusion
Times Brought
614
Decks Running
279
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=85
0%
T1
0%
T2
9%
T3
7%
T4
15%
T5
61%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
0%
(0 / 85 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
614 brought · 248 playersBrought to game
614
Ever drawn
166
Reached battlefield
85
Still on board at game end
10
≥ -3.3pp
Players who cast this card win 33% of the time (n=75) , vs 25% when it never left the library (n=353).
When players drew this card but left it in hand, they won 37% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -3.3pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
198 instances3.5%
Library
5.1%
Battlefield
48.5%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
18 decks
-
2
The Beamtown Bullies
9 decks
-
3
Kambal, Profiteering Mayor
8 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
6
Terra, Herald of Hope
7 decks
-
7
Witherbloom, the Balancer
7 decks
-
8
Korvold, Fae-Cursed King
6 decks
-
9
Meren of Clan Nel Toth
5 decks
-
10
Edgar Markov
4 decks
Card text
Lively Dirge
Sorcery
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Warren Mahy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.