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Part of Starter Commander Decks
·
Creature — Centaur Shaman
·
Ravnica Remastered (RVR)
Live Play Data
Loaming Shaman
0%
Live Inclusion
Times Brought
241
Decks Running
88
Median Cast Turn
7
Drawn → Played
42%
Format
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
15%
T4
15%
T5
41%
T6-9
22%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
7%
(2 / 27 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
241 brought · 87 playersBrought to game
241
Ever drawn
65
Reached battlefield
27
Still on board at game end
8
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.8pp
Players who cast this card win 14% of the time (n=24) , vs 21% when it never left the library (n=150).
When players drew this card but left it in hand, they won 11% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.0pp; 95% confidence interval -20.8pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances9.9%
Library
11.3%
Battlefield
31.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
50 decks
-
2
Ezuri, Claw of Progress
4 decks
-
3
Aesi, Tyrant of Gyre Strait
2 decks
-
4
Ghalta, Primal Hunger
2 decks
-
5
Glarb, Calamity's Augur
2 decks
-
6
Atla Palani, Nest Tender
1 decks
-
7
Bonny Pall, Clearcutter
1 decks
-
8
Braulios of Pheres Band
1 decks
-
9
Child of Alara
1 decks
-
10
Codie, Vociferous Codex
1 decks
Card text
Loaming Shaman
Creature — Centaur Shaman
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
3 / 2
Ravnica Remastered (RVR)
·
Uncommon
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.