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Loki, the Deceiver card art
Live Play Data

Loki, the Deceiver

{1} {U} {B} {R} · Legendary Creature — God Sorcerer Villain · Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
659
Decks Running
330
Median Cast Turn
5
Drawn → Played
55%
Format

First-cast turn

n=171
1%
T1
4%
T2
19%
T3
23%
T4
22%
T5
25%
T6-9
6%
T10+
Median 5 P25 4 · P75 6 · max 12
On curve 46% (40 / 171 cast on T4) Cast same turn as drawn 22%

The "good card" funnel

659 brought · 303 players
Brought to game
659
Ever drawn
148
Reached battlefield
81
Still on board at game end
37

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.1pp

Players who cast this card win 24% of the time (n=65) , vs 20% when it never left the library (n=410).

When players drew this card but left it in hand, they won 27% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -6.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

157 instances
2.5%
Library
23.6%
Battlefield
39.5%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games
Card text
Loki, the Deceiver card

Loki, the Deceiver

{1} {U} {B} {R}
Legendary Creature — God Sorcerer Villain
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. Whenever one or more Villains you control deal combat damage to a player, draw a card.
4 / 4
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Alexander Mokhov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.