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Loki, the Deceiver card art
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Loki, the Deceiver

{1} {U} {B} {R} · Legendary Creature — God Sorcerer Villain · Marvel Super Heroes Commander (MSC)
Times Brought
597
Decks Running
290
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Loki, the Deceiver card

Loki, the Deceiver

{1} {U} {B} {R}
Legendary Creature — God Sorcerer Villain
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. Whenever one or more Villains you control deal combat damage to a player, draw a card.
4 / 4
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Alexander Mokhov

Final zone distribution

133 instances
36.8%
Battlefield
28.6%
Graveyard
4.5%
Exile
30.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

597 brought · 272 players
Brought to game
597
Ever drawn
130
Reached battlefield
73
Still on board at game end
49

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 25% of the time (n=57) , vs 26% when it never left the library (n=309).

When players drew this card but left it in hand, they won 25% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -8.8pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=110
1%
T1
5%
T2
9%
T3
24%
T4
15%
T5
43%
T6-9
3%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 39% (26 / 110 cast on T4) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.