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Part of Marvel Super Heroes
·
Legendary Creature — God Sorcerer Villain
·
Marvel Super Heroes Commander (MSC)
Card Preview
Loki, the Deceiver
Times Brought
198
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Loki, the Deceiver
Legendary Creature — God Sorcerer Villain
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Mythic
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Illustrated by Alexander Mokhov
Final zone distribution
64 instances43.8%
Battlefield
20.3%
Graveyard
4.7%
Exile
20.3%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
94 decks
-
2
Loki, the Deceiver
11 decks
-
3
Thanos, the Mad Titan
3 decks
-
4
Norman Osborn // Green Goblin
2 decks
-
5
Perrie, the Pulverizer
1 decks
-
6
Sauron, the Dark Lord
1 decks
-
7
Tidus, Yuna's Guardian
1 decks
The "good card" funnel
198 brought · 106 playersBrought to game
198
Ever drawn
42
Reached battlefield
24
Still on board at game end
28
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 28% of the time (n=23) , vs 23% when it never left the library (n=108).
Observed gap +5.6pp; 95% confidence interval -5.8pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
4%
T2
8%
T3
13%
T4
4%
T5
71%
T6-9
0%
T10+
Median
7.0
P25
5
· P75
7
· max
9
On curve
25%
(3 / 24 cast on T4)
Cast same turn as drawn
26%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.