collections_bookmark
Part of Outlaws of Thunder Junction
Live Play Data
Lonely Arroyo
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
1%
Live Inclusion
Times Brought
216
Decks Running
93
Median Cast Turn
3.0
Drawn → Played
76%
Format
First-cast turn
n=44
27%
T1
20%
T2
14%
T3
14%
T4
7%
T5
16%
T6-9
2%
T10+
Median
3.0
P25
1
· P75
5
· max
14
Cast same turn as drawn
52%
The "good card" funnel
216 brought · 91 playersBrought to game
216
Ever drawn
58
Reached battlefield
44
Still on board at game end
39
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.1pp
Players who cast this card win 19% of the time (n=41) , vs 25% when it never left the library (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.9pp; 95% confidence interval -19.1pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances7.6%
Library
59.1%
Battlefield
12.1%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
14 decks
-
2
Whtz, the Bibliophile
14 decks
-
3
Narset, Jeskai Waymaster
4 decks
-
4
Brago, King Eternal
2 decks
-
5
Galadriel, Light of Valinor
2 decks
-
6
Hope Estheim
2 decks
-
7
Hylda of the Icy Crown
2 decks
-
8
King T'Challa // Black Panther, Hope Enduring
2 decks
-
9
Malcator, Purity Overseer
2 decks
-
10
Shorikai, Genesis Engine
2 decks
Card text
Lonely Arroyo
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Josu Hernaiz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.