Longshot, Rebel Bowman card art
Live Play Data

Longshot, Rebel Bowman

{3} {R} · Legendary Creature — Human Rebel Ally · Avatar: The Last Airbender Eternal (TLE)
1%
Live Inclusion
Times Brought
830
Decks Running
373
Median Cast Turn
5.0
Drawn → Played
65%
Format

First-cast turn

n=160
1%
T1
5%
T2
17%
T3
13%
T4
18%
T5
42%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 36% (21 / 160 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

832 brought · 339 players
Brought to game
832
Ever drawn
211
Reached battlefield
138
Still on board at game end
70

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.5pp

Players who cast this card win 36% of the time (n=126) , vs 24% when it never left the library (n=529).

When players drew this card but left it in hand, they won 22% (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.3pp; 95% confidence interval +3.5pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

234 instances
2.1%
Library
29.9%
Battlefield
33.8%
Graveyard
9.8%
Exile
Card text
Longshot, Rebel Bowman card

Longshot, Rebel Bowman

{3} {R}
Legendary Creature — Human Rebel Ally
Reach (This creature can block creatures with flying.) Noncreature spells you cast cost {1} less to cast. Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
3 / 3
Avatar: The Last Airbender Eternal (TLE) · Uncommon · Illustrated by Morry Hollowell

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.