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Part of Commander Masters
·
Legendary Creature — Octopus
·
Commander Masters (CMM)
Live Play Data
Lorthos, the Tidemaker
0%
Live Inclusion
Times Brought
191
Decks Running
85
Median Cast Turn
8
Drawn → Played
53%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
8%
T4
0%
T5
56%
T6-9
36%
T10+
Median
8
P25
6
· P75
11
· max
14
On curve
56%
(2 / 25 cast on T8)
The "good card" funnel
191 brought · 82 playersBrought to game
191
Ever drawn
47
Reached battlefield
25
Still on board at game end
14
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 31% of the time (n=24) , vs 19% when it never left the library (n=124).
When players drew this card but left it in hand, they won 7% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -7.7pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
28.6%
Battlefield
28.6%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Kiora, Sovereign of the Deep
16 decks
-
2
Arixmethes, Slumbering Isle
12 decks
-
3
Kenessos, Priest of Thassa
12 decks
-
4
Marvo, Deep Operative
12 decks
-
5
Aesi, Tyrant of Gyre Strait
5 decks
-
6
The Watcher in the Water
4 decks
-
7
Teferi, Temporal Archmage
3 decks
-
8
Doctor Octopus, Master Planner
2 decks
-
9
Thassa, God of the Sea
2 decks
-
10
Adrix and Nev, Twincasters
1 decks
Card text
Lorthos, the Tidemaker
Legendary Creature — Octopus
Whenever Lorthos attacks, you may pay
. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
8 / 8
Commander Masters (CMM)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.