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Part of Commander Masters
·
Legendary Creature — Octopus
·
Commander Masters (CMM)
Live Play Data
Lorthos, the Tidemaker
0%
Live Inclusion
Times Brought
229
Decks Running
106
Median Cast Turn
8.5
Drawn → Played
52%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
4%
T4
7%
T5
57%
T6-9
32%
T10+
Median
8.5
P25
6
· P75
11
· max
14
On curve
50%
(2 / 28 cast on T8)
Cast same turn as drawn
59%
The "good card" funnel
229 brought · 101 playersBrought to game
229
Ever drawn
54
Reached battlefield
28
Still on board at game end
17
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 27% of the time (n=28) , vs 20% when it never left the library (n=156).
When players drew this card but left it in hand, they won 13% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -11.0pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
30.4%
Battlefield
25.0%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Kiora, Sovereign of the Deep
23 decks
-
2
Kenessos, Priest of Thassa
15 decks
-
3
Marvo, Deep Operative
15 decks
-
4
Arixmethes, Slumbering Isle
14 decks
-
5
Aesi, Tyrant of Gyre Strait
5 decks
-
6
The Watcher in the Water
4 decks
-
7
Runo Stromkirk // Krothuss, Lord of the Deep
3 decks
-
8
Teferi, Temporal Archmage
3 decks
-
9
Braids, Conjurer Adept
2 decks
-
10
Doctor Octopus, Master Planner
2 decks
Card text
Lorthos, the Tidemaker
Legendary Creature — Octopus
Whenever Lorthos attacks, you may pay
. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
8 / 8
Commander Masters (CMM)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.