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Part of Murders at Karlov Manor
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Enchantment
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Murders at Karlov Manor (MKM)
Live Play Data
Lost in the Maze
0%
Live Inclusion
Times Brought
214
Decks Running
98
Median Cast Turn
7.0
Drawn → Played
46%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
0%
T4
23%
T5
58%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
13
Cast same turn as drawn
31%
The "good card" funnel
214 brought · 111 playersBrought to game
214
Ever drawn
57
Reached battlefield
26
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 41% of the time (n=22) , vs 24% when it never left the library (n=128).
When players drew this card but left it in hand, they won 30% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.3pp; 95% confidence interval -1.8pp to +36.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
23.8%
Battlefield
23.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Pako, Arcane Retriever
13 decks
-
2
Hylda of the Icy Crown
8 decks
-
3
Zaxara, the Exemplary
8 decks
-
4
Zimone, Infinite Analyst
8 decks
-
5
Azami, Lady of Scrolls
6 decks
-
6
Fire Lord Azula
6 decks
-
7
Atraxa, Praetors' Voice
5 decks
-
8
Sensational Spider-Man
5 decks
-
9
Lulu, Stern Guardian
3 decks
-
10
Magus Lucea Kane
3 decks
Card text
Lost in the Maze
Enchantment
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Murders at Karlov Manor (MKM)
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Rare
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Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.