collections_bookmark Part of Murders at Karlov Manor
Lost in the Maze card art
Live Play Data

Lost in the Maze

{X} {U} {U} · Enchantment · Murders at Karlov Manor (MKM)
0%
Live Inclusion
Times Brought
167
Decks Running
77
Median Cast Turn
7.5
Drawn → Played
41%
Format

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
0%
T4
20%
T5
65%
T6-9
15%
T10+
Median 7.5 P25 6 · P75 9 · max 13
Cast same turn as drawn 25%

The "good card" funnel

167 brought · 91 players
Brought to game
167
Ever drawn
49
Reached battlefield
20
Still on board at game end
12

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 40% of the time (n=17) , vs 22% when it never left the library (n=96).

When players drew this card but left it in hand, they won 30% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.3pp; 95% confidence interval -5.1pp to +39.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
3.8%
Library
22.6%
Battlefield
22.6%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
Lost in the Maze card

Lost in the Maze

{X} {U} {U}
Enchantment
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Julian Kok Joon Wen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.